On 09/04/2011 08:57 AM, Anthony Liguori wrote:
On 09/04/2011 08:49 AM, Jan Kiszka wrote:
On 2011-09-04 15:41, Anthony Liguori wrote:
On 09/04/2011 08:36 AM, Jan Kiszka wrote:
Having some sort of global interrupt routing table is just going to add
a layer of complexity for very little obvious gain.
It's not yet decided how the problem is solved. A global interrupt
matrix is just one proposal, another option is to extend the pin model
in a way that supports routing change notifiers and backward polling.
If that's all you need, then you really just want notification on socket
changes. Backwards polling can be achieved by just adding state to the
Pin (which I full heartedly support).
If that's all you're proposing, than I'm entirely happy with it :-)
It's not that simple.
Routing paths can change because of device changes, not just socket changes.
I think you would need an interface for irq routing. Something like:
struct IrqRouter {
Interface parent;
void (*foreach_output)(IrqRouter *obj,
void (*fn)(const char *out, void *opaque),
void *opaque);
void (*foreach_input)(IrqRouter *obj,
void (*fn)(const char *in, void *opaque),
void *opaque);
const char *(*get_mapping)(IrqRouter *obj, const char *in);
};
You could then implement this interface in I440FX or any other
controller where we want to be able to support device passthrough.
Representing endpoints as strings means that you can correlate inputs to
outputs throughout the chain provided that you understand how
inputs/outputs relate to plugs/sockets.
I think this has the property of letting you write reasonably generic
code to discover routing while only having to add complexity to the bare
minimum set of devices to enable device passthrough.
It's basically what I suggested for PCI INTx mapping but a little more
generic as an interface so that it can extend to other types of devices.
Regards,
Anthony Liguori
I'm happy with that because all of the route detection logic can live
outside of the devices which at least contains the complexity.
Regards,
Anthony Liguori