Every emulated audio device has a way to enable audio playback. Don't start playback until the guest enables the audio device to keep the Core Audio device run state in sync with hw->enabled.
Tested-by: Howard Spoelstra <hsp.c...@gmail.com> Signed-off-by: Volker Rümelin <vr_q...@t-online.de> --- audio/coreaudio.c | 11 ----------- 1 file changed, 11 deletions(-) diff --git a/audio/coreaudio.c b/audio/coreaudio.c index 0ee85052c4..a5df950514 100644 --- a/audio/coreaudio.c +++ b/audio/coreaudio.c @@ -584,17 +584,6 @@ static int coreaudio_init_out(HWVoiceOut *hw, struct audsettings *as, return -1; } - /* start Playback */ - if (!isPlaying(core->outputDeviceID)) { - status = AudioDeviceStart(core->outputDeviceID, core->ioprocid); - if (status != kAudioHardwareNoError) { - coreaudio_logerr2 (status, typ, "Could not start playback\n"); - AudioDeviceDestroyIOProcID(core->outputDeviceID, core->ioprocid); - core->outputDeviceID = kAudioDeviceUnknown; - return -1; - } - } - return 0; } -- 2.26.2