Hi Philippe, On Sun, 31 May 2020 at 07:22, Philippe Mathieu-Daudé <phi...@redhat.com> wrote: > > On 5/29/20 10:34 PM, Robert Foley wrote: > > We add the ConsoleSocket object, which has a socket interface > > and which will consume all arriving characters on the > > socket, placing them into an in memory buffer. > > This will also provide those chars via recv() as > > would a regular socket. > > ConsoleSocket also has the option of dumping > > the console bytes to a log file. > > > > We also give QEMUMachine the option of using ConsoleSocket > > to drain and to use for logging console to a file. > > By default QEMUMachine does not use ConsoleSocket. > > > > This is added in preparation for use by basevm.py in a later commit. > > This is a workaround we found was needed for basevm.py since > > there is a known issue where QEMU will hang waiting > > for console characters to be consumed. > > > > Cc: Eduardo Habkost <ehabk...@redhat.com> > > Cc: Cleber Rosa <cr...@redhat.com> > > Signed-off-by: Robert Foley <robert.fo...@linaro.org> > > Reviewed-by: Peter Puhov <peter.pu...@linaro.org> > > Acked-by: Alex Bennée <alex.ben...@linaro.org> > > --- > > python/qemu/console_socket.py | 118 ++++++++++++++++++++++++++++++++++ > > python/qemu/machine.py | 23 +++++-- > > 2 files changed, 137 insertions(+), 4 deletions(-) > > create mode 100644 python/qemu/console_socket.py > > > > diff --git a/python/qemu/console_socket.py b/python/qemu/console_socket.py > > new file mode 100644 > > index 0000000000..2fe1c20d64 > > --- /dev/null > > +++ b/python/qemu/console_socket.py > > @@ -0,0 +1,118 @@ > > +#!/usr/bin/env python3 > > +# > > +# This python module implements a ConsoleSocket object which is > > +# designed always drain the socket itself, and place > > +# the bytes into a in memory buffer for later processing. > > +# > > +# Optionally a file path can be passed in and we will also > > +# dump the characters to this file for debug. > > +# > > +# Copyright 2020 Linaro > > +# > > +# Authors: > > +# Robert Foley <robert.fo...@linaro.org> > > +# > > +# This code is licensed under the GPL version 2 or later. See > > +# the COPYING file in the top-level directory. > > +# > > +import asyncore > > +import socket > > +import threading > > +import io > > +import os > > +import sys > > +from collections import deque > > +import time > > +import traceback > > + > > +class ConsoleSocket(asyncore.dispatcher): > > + > > + def __init__(self, address, file=None): > > + self._recv_timeout_sec = 300 > > + self._buffer = deque() > > + self._asyncore_thread = None > > + self._sock = socket.socket(socket.AF_UNIX, socket.SOCK_STREAM) > > + self._sock.connect(address) > > + self._logfile = None > > + if file: > > + self._logfile = open(file, "w") > > + asyncore.dispatcher.__init__(self, sock=self._sock) > > + self._thread_start() > > + self._open = True > > Please set _open before starting the thread (invert last 2 lines). > > > + > > + def _thread_start(self): > > + """Kick off a thread to wait on the asyncore.loop""" > > + if self._asyncore_thread is not None: > > + return > > + self._asyncore_thread = threading.Thread(target=asyncore.loop, > > + kwargs={'timeout':1}) > > + self._asyncore_thread.daemon = True > > + self._asyncore_thread.start() > > + > > + def handle_close(self): > > + """redirect close to base class""" > > + # Call the base class close, but not self.close() since > > + # handle_close() occurs in the context of the thread which > > + # self.close() attempts to join. > > + asyncore.dispatcher.close(self) > > + > > + def close(self): > > + """Close the base object and wait for the thread to terminate""" > > + if self._open: > > + self._open = False > > + asyncore.dispatcher.close(self) > > + if self._asyncore_thread is not None: > > + thread, self._asyncore_thread = self._asyncore_thread, None > > + thread.join() > > + if self._logfile: > > + self._logfile.close() > > + self._logfile = None > > + > > + def handle_read(self): > > + """process arriving characters into in memory _buffer""" > > + try: > > + data = asyncore.dispatcher.recv(self, 1) > > + # latin1 is needed since there are some chars > > + # we are receiving that cannot be encoded to utf-8 > > + # such as 0xe2, 0x80, 0xA6. > > + string = data.decode("latin1") > > + except: > > + print("Exception seen.") > > + traceback.print_exc() > > + return > > + if self._logfile: > > + self._logfile.write("{}".format(string)) > > + self._logfile.flush() > > + for c in string: > > + self._buffer.append(c) > > self._buffer.extend(string) ? > > > + > > + def recv(self, n=1): > > Please make a sleep_delay_s argument: > > def recv(self, n=1, sleep_delay_s=0.1): > > > + """Return chars from in memory buffer""" > > + start_time = time.time() > > + while len(self._buffer) < n: > > + time.sleep(0.1) > > time.sleep(sleep_delay_s) > > > + elapsed_sec = time.time() - start_time > > + if elapsed_sec > self._recv_timeout_sec: > > + raise socket.timeout > > + chars = ''.join([self._buffer.popleft() for i in range(n)]) > > + # We choose to use latin1 to remain consistent with > > + # handle_read() and give back the same data as the user would > > + # receive if they were reading directly from the > > + # socket w/o our intervention. > > + return chars.encode("latin1") > > + > > + def set_blocking(self): > > + """Maintain compatibility with socket API""" > > + pass > > + > > + def settimeout(self, seconds): > > + """Set current timeout on recv""" > > + self._recv_timeout_sec = seconds > > + > > +class ByteBuffer(deque): > > + """Simple in memory buffer with read/write interface""" > > + def write(self, bytes): > > + for i in bytes: > > + self.append(i) > > self.extend(bytes) ? > > However 'bytes' seems a reserved keyword.
These are all good points. However, I noticed that this class is no longer used in this patch, so I will plan to remove it. I will apply these and the other suggestions above too in the next version. Thanks, -Rob > > > + def read(self, n): > > + return ''.join([self.popleft() for i in range(n)]) > > diff --git a/python/qemu/machine.py b/python/qemu/machine.py > > index b9a98e2c86..ee9c337f55 100644 > > --- a/python/qemu/machine.py > > +++ b/python/qemu/machine.py > > @@ -24,6 +24,7 @@ import subprocess > > import shutil > > import socket > > import tempfile > > +from qemu.console_socket import ConsoleSocket > > > > from . import qmp > > > > @@ -71,7 +72,8 @@ class QEMUMachine(object): > > > > def __init__(self, binary, args=None, wrapper=None, name=None, > > test_dir="/var/tmp", monitor_address=None, > > - socket_scm_helper=None, sock_dir=None): > > + socket_scm_helper=None, sock_dir=None, > > + drain_console=False, console_log=None): > > ''' > > Initialize a QEMUMachine > > > > @@ -82,6 +84,9 @@ class QEMUMachine(object): > > @param test_dir: where to create socket and log file > > @param monitor_address: address for QMP monitor > > @param socket_scm_helper: helper program, required for > > send_fd_scm() > > + @param sock_dir: where to create socket (overrides test_dir for > > sock) > > + @param console_log: (optional) path to console log file > > + @param drain_console: (optional) True to drain console socket to > > buffer > > @note: Qemu process is not started until launch() is used. > > ''' > > if args is None: > > @@ -118,6 +123,12 @@ class QEMUMachine(object): > > self._console_address = None > > self._console_socket = None > > self._remove_files = [] > > + self._console_log_path = console_log > > + if self._console_log_path: > > + # In order to log the console, buffering needs to be enabled. > > + self._drain_console = True > > + else: > > + self._drain_console = drain_console > > > > # just in case logging wasn't configured by the main script: > > logging.basicConfig() > > @@ -568,7 +579,11 @@ class QEMUMachine(object): > > Returns a socket connected to the console > > """ > > if self._console_socket is None: > > - self._console_socket = socket.socket(socket.AF_UNIX, > > - socket.SOCK_STREAM) > > - self._console_socket.connect(self._console_address) > > + if self._drain_console: > > + self._console_socket = ConsoleSocket(self._console_address, > > + > > file=self._console_log_path) > > + else: > > + self._console_socket = socket.socket(socket.AF_UNIX, > > + socket.SOCK_STREAM) > > + self._console_socket.connect(self._console_address) > > return self._console_socket > > > > Tested-by: Philippe Mathieu-Daudé <phi...@redhat.com> >