Hi On Tue, Mar 3, 2020 at 8:41 AM Markus Armbruster <arm...@redhat.com> wrote: > > Kevin Wolf <kw...@redhat.com> writes: > > > Am 02.03.2020 um 15:22 hat Markus Armbruster geschrieben: > >> Marc-André Lureau <marcandre.lur...@gmail.com> writes: > >> > >> > Hi > >> > > >> > On Fri, Feb 21, 2020 at 5:50 PM Markus Armbruster <arm...@redhat.com> > >> > wrote: > >> >> > >> >> Kevin Wolf <kw...@redhat.com> writes: > >> >> > >> >> > Am 20.02.2020 um 17:01 hat Markus Armbruster geschrieben: > >> >> >> >> > void qmp_screendump(const char *filename, bool has_device, > >> >> >> >> > const char *device, > >> >> >> >> > bool has_head, int64_t head, Error **errp) > >> >> >> >> > { > >> >> >> >> > QemuConsole *con; > >> >> >> >> > DisplaySurface *surface; > >> >> >> >> > + g_autoptr(pixman_image_t) image = NULL; > >> >> >> >> > int fd; > >> >> >> >> > > >> >> >> >> > if (has_device) { > >> >> >> >> > @@ -365,7 +375,15 @@ void qmp_screendump(const char *filename, > >> >> >> >> > bool has_device, const char *device, > >> >> >> >> > } > >> >> >> >> > } > >> >> >> >> > > >> >> >> >> > - graphic_hw_update(con); > >> >> >> >> > + if (qemu_in_coroutine()) { > >> >> >> >> > + assert(!con->screendump_co); > >> >> >> >> > + con->screendump_co = qemu_coroutine_self(); > >> >> >> >> > + aio_bh_schedule_oneshot(qemu_get_aio_context(), > >> >> >> >> > + graphic_hw_update_bh, con); > >> >> >> >> > + qemu_coroutine_yield(); > >> >> >> >> > + con->screendump_co = NULL; > >> >> >> >> > + } > >> >> >> >> > >> >> >> >> What if multiple QMP monitors simultaneously screendump? Hmm, it > >> >> >> >> works > >> >> >> >> because all execute one after another in the same coroutine > >> >> >> >> qmp_dispatcher_co. Implicit mutual exclusion. > >> >> >> >> > >> >> >> >> Executing them one after another is bad, because it lets an > >> >> >> >> ill-behaved > >> >> >> >> QMP command starve *all* QMP monitors. We do it only out of > >> >> >> >> (reasonable!) fear of implicit mutual exclusion requirements like > >> >> >> >> the > >> >> >> >> one you add. > >> >> >> >> > >> >> >> >> Let's not add more if we can help it. > >> >> >> > > >> >> >> > The situation is not worse than the current blocking handling. > >> >> >> > >> >> >> Really? > >> >> >> > >> >> >> What makes executing multiple qmp_screendump() concurrently (in > >> >> >> separate > >> >> >> threads) or interleaved (in separate coroutines in the same thread) > >> >> >> unsafe before this patch? > >> >> > > >> >> > QMP command handlers are guaranteed to run in the main thread with the > >> >> > BQL held, so there is no concurrency. If you want to change this, you > >> >> > would have much more complicated problems to solve than in this > >> >> > handler. > >> >> > I'm not sure it's fair to require thread-safety from one handler when > >> >> > no other handler is thread safe (except accidentally) and nobody seems > >> >> > to plan actually calling them from multiple threads. > >> >> > >> >> "Let's not [...] if we can help it." is hardly a "change this or else no > >> >> merge" demand. It is a challenge to find a more elegant solution. > >> >> > >> >> >> >> Your screendump_co is per QemuConsole instead of per QMP monitor > >> >> >> >> only > >> >> >> >> because you need to find the coroutine in > >> >> >> >> graphic_hw_update_done(). Can > >> >> >> >> we somehow pass it via function arguments? > >> >> >> > > >> >> >> > I think it could be done later, so I suggest a TODO. > >> >> >> > >> >> >> We should avoid making our dependence on implicit mutual exclusion > >> >> >> worse. When we do it anyway, a big, fat, ugly comment is definitely > >> >> >> called for. > >> >> > > >> >> > Anyway, what I really wanted to add: > >> >> > > >> >> > This should be easy to solve by having a CoQueue instead of a single > >> >> > >> >> Ah, challenge accepted! Exactly the outcome I was hoping for :) > >> >> > >> >> > Coroutine pointer. The coroutine would just call qemu_co_queue_wait(), > >> >> > which adds itself to the queue before it yields and the update > >> >> > completion would wake up all coroutines that are currently queued with > >> >> > qemu_co_queue_restart_all(). > >> >> > > >> >> > qemu_co_queue_wait() takes a lock as its second parameter. You don't > >> >> > need it in this context and can just pass NULL. (This is a lock that > >> >> > would be dropped while the coroutine is sleeping and automatically > >> >> > reacquired afterwards.) > >> >> > > >> >> >> >> In case avoiding the mutual exclusion is impractical: please > >> >> >> >> explain it > >> >> >> >> in a comment to make it somewhat less implicit. > >> >> >> > >> >> >> It is anything but: see appended patch. > >> >> > > >> >> > This works, too, but it requires an additional struct. I think the > >> >> > queue > >> >> > is easier. (Note there is a difference in the mechanism: Your patch > >> >> > waits for the specific update it triggered, while the CoQueue would > >> >> > wait > >> >> > for _any_ update to complete. I assume effectively the result is the > >> >> > same.) > >> >> > >> >> Your idea sounds much nicer to me. Thanks! > >> > > >> > Similar to the NULL check you asked to remove, > >> > having a CoQueue there would lead to think that several concurrently > >> > running screendump are possible. > >> > > >> > Is this a direction we are willing to take? > >> > >> Let's take a step back. > >> > >> The actual problem is to find the coroutine in graphic_hw_update_done(), > >> so you can wake it. > >> > >> Your solution stores the coroutine in the QemuConsole, because that's > >> readily available in graphic_hw_update_done(). > >> > >> However, it really, really doesn't belong there, it belongs to the > >> monitor. Works anyway only because QMP commands execute one after the > >> other. > >> > >> Kevin suggested using a CoQueue to avoid this unspoken dependency. You > >> object, because it could make readers assume multiple screendump > >> commands could run concurrently, which is not the case. > >> > >> Alright, let's KISS: since there's just one main loop, there's just one > >> coroutine: @qmp_dispatcher_co. Let's use that, so the dependency on > >> "one command after the other" is explicit and obvious. > > > > Ugh... If you choose that this is the way to go, please add an assertion > > at least that we are indeed in qmp_dispatcher_co before yielding. > > No objection. > > To apply the QMP coroutine infrastructure for 5.0, I need a user. We > have two: block_resize from Kevin, and screendump from Marc-André. > Neither is quite ready, yet. I'll wait for a respin of either one. >
Is this the change you expect? diff --git a/ui/console.c b/ui/console.c index 57df3a5439..d6a8bf0cee 100644 --- a/ui/console.c +++ b/ui/console.c @@ -167,7 +167,7 @@ struct QemuConsole { QEMUFIFO out_fifo; uint8_t out_fifo_buf[16]; QEMUTimer *kbd_timer; - Coroutine *screendump_co; + bool wake_qmp_dispatcher_on_update; QTAILQ_ENTRY(QemuConsole) next; }; @@ -263,8 +263,8 @@ static void gui_setup_refresh(DisplayState *ds) void graphic_hw_update_done(QemuConsole *con) { - if (con && con->screendump_co) { - aio_co_wake(con->screendump_co); + if (con->wake_qmp_dispatcher_on_update) { + aio_co_wake(qmp_dispatcher_co); } } @@ -376,12 +376,15 @@ void qmp_screendump(const char *filename, bool has_device, const char *device, } if (qemu_in_coroutine()) { - assert(!con->screendump_co); - con->screendump_co = qemu_coroutine_self(); + /* + * The coroutine code is generic, but we are supposed to be on + * the QMP dispatcher coroutine, and we will resume only that now. + */ + assert(qemu_coroutine_self() == qmp_dispatcher_co); + con->wake_qmp_dispatcher_on_update = true; aio_bh_schedule_oneshot(qemu_get_aio_context(), graphic_hw_update_bh, con); qemu_coroutine_yield(); - con->screendump_co = NULL; + con->wake_qmp_dispatcher_on_update = false; } -- Marc-André Lureau