> On 23/01/2020 07:41, Volker Rümelin wrote: > >> The first two patches "audio: fix audio_generic_write" and >> "audio: fix audio_generic_read" are only compile tested. The >> code is only reachable from the DirectSound backend with the >> mixing-engine off. I don't know if it is reachable at all. >> I can't test because I don't have a Windows computer. >> >> Volker Rümelin (9): >> audio: fix audio_generic_write >> audio: fix audio_generic_read >> paaudio: remove unused variables >> audio: prevent SIGSEGV in AUD_get_buffer_size_out >> audio: fix bug 1858488 >> ossaudio: prevent SIGSEGV in oss_enable_out >> ossaudio: prevent SIGPFE in oss_write >> ossaudio: disable poll mode can't be reached >> audio: audio_generic_get_buffer_in should honor *size >> >> audio/alsaaudio.c | 1 + >> audio/audio.c | 77 >> ++++++++++++++++++++++++++----------------------------- >> audio/audio_int.h | 4 +-- >> audio/coreaudio.c | 7 +++-- >> audio/noaudio.c | 1 + >> audio/ossaudio.c | 28 ++++++++++++-------- >> audio/paaudio.c | 6 ++--- >> audio/sdlaudio.c | 7 +++-- >> audio/wavaudio.c | 1 + >> 9 files changed, 71 insertions(+), 61 deletions(-) > Thanks for your patches! I've had reports from some of the PPC emulation guys > that > the switch to the new audio API broke the coreaudio backend on Macs (see > https://bugs.launchpad.net/qemu/+bug/1859916) and I've pointed them towards > this > patchset, but sadly it still doesn't appear to fix the issue. > > Have you seen any issues with the coreaudio backend during your testing?
Hi Mark, I didn't test coreaudio. I don't have a Mac. One of my patches changes coreaudio.c because I renamed a function. With best regards, Volker > ATB, > > Mark.