> On 23/01/2020 07:41, Volker Rümelin wrote:
>
>> The first two patches "audio: fix audio_generic_write" and
>> "audio: fix audio_generic_read" are only compile tested. The
>> code is only reachable from the DirectSound backend with the
>> mixing-engine off. I don't know if it is reachable at all.
>> I can't test because I don't have a Windows computer.
>>
>> Volker Rümelin (9):
>>   audio: fix audio_generic_write
>>   audio: fix audio_generic_read
>>   paaudio: remove unused variables
>>   audio: prevent SIGSEGV in AUD_get_buffer_size_out
>>   audio: fix bug 1858488
>>   ossaudio: prevent SIGSEGV in oss_enable_out
>>   ossaudio: prevent SIGPFE in oss_write
>>   ossaudio: disable poll mode can't be reached
>>   audio: audio_generic_get_buffer_in should honor *size
>>
>>  audio/alsaaudio.c |  1 +
>>  audio/audio.c     | 77 
>> ++++++++++++++++++++++++++-----------------------------
>>  audio/audio_int.h |  4 +--
>>  audio/coreaudio.c |  7 +++--
>>  audio/noaudio.c   |  1 +
>>  audio/ossaudio.c  | 28 ++++++++++++--------
>>  audio/paaudio.c   |  6 ++---
>>  audio/sdlaudio.c  |  7 +++--
>>  audio/wavaudio.c  |  1 +
>>  9 files changed, 71 insertions(+), 61 deletions(-)
> Thanks for your patches! I've had reports from some of the PPC emulation guys 
> that
> the switch to the new audio API broke the coreaudio backend on Macs (see
> https://bugs.launchpad.net/qemu/+bug/1859916) and I've pointed them towards 
> this
> patchset, but sadly it still doesn't appear to fix the issue.
>
> Have you seen any issues with the coreaudio backend during your testing?

Hi Mark,

I didn't test coreaudio. I don't have a Mac. One of my patches changes 
coreaudio.c 
because I renamed a function.

With best regards,
Volker

> ATB,
>
> Mark.


Reply via email to