On 10/6/19 9:05 AM, Paolo Bonzini wrote:
> On 01/10/19 19:40, Alex Bennée wrote:
>>
>> Paolo Bonzini <pbonz...@redhat.com> writes:
>>
>>> On 01/10/19 18:04, Alex Bennée wrote:
>>>> qemu_cpu_kick is used for a number of reasons including to indicate
>>>> there is work to be done. However when thread=single the old
>>>> qemu_cpu_kick_rr_cpu only advanced the vCPU to the next executing one
>>>> which can lead to a hang in the case that:
>>>>
>>>>   a) the kick is from outside the vCPUs (e.g. iothread)
>>>>   b) the timers are paused (i.e. iothread calling run_on_cpu)
>>>>
>>>> To avoid this lets split qemu_cpu_kick_rr into two functions. One for
>>>> the timer which continues to advance to the next timeslice and another
>>>> for all other kicks.
>>>>
>>>> Signed-off-by: Alex Bennée <alex.ben...@linaro.org>
>>>> Cc: Doug Gale <doug...@gmail.com>
>>>> Cc: Paolo Bonzini <pbonz...@redhat.com>
>>>> Cc: Peter Maydell <peter.mayd...@linaro.org>
>>>> ---
>>>>  cpus.c | 24 ++++++++++++++++++------
>>>>  1 file changed, 18 insertions(+), 6 deletions(-)
>>>
>>> Looks good to me.  Single-threaded TCG is not going to have high vCPU
>>> counts anyway.
>>
>> Are you going to take this via your queue?
> 
> I wasn't, since we have had a proper TCG maintainer for a while. :)

Hah.  Point taken, and queued.  Would you care to go on the record with
something more than a LGTM?


r~

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