On 9/28/19 5:17 PM, Aleksandar Markovic wrote:
> Also, check on the hardware the behavior listed as 'undefined' for vsl/vsr
> in the docs - even though it is tehnically irrelevant, I am courious
> whether the old or the new (or none of them) solution match the hardware.

There does appear to be some odd behavior when one strays into the undefined.  
For example:
source vector: 0102030405060708090a0b0c0d0e0f10
shift  vector: 01020101010101010101010101010101
after vsl:     020806080a0c0e10121416181a1c1e20
...this appears to use the byte-respective shift values

using vsr with that result and the same shift vector:
after vsr:     0182030405060708090a0b0c0d0e0f10
I expected to get back a result matching the source vector, but somehow, an 
extra bit got set.

It would probably take some more thorough investigation to map out the 
undefined behavior, but I doubt there's any value to that.

PC

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