On Wed, May 4, 2011 at 11:07 PM, Richard Henderson <r...@twiddle.net> wrote: > On 05/04/2011 12:35 PM, Blue Swirl wrote: >> On Wed, May 4, 2011 at 3:59 AM, Max Filippov <jcmvb...@gmail.com> wrote: >>> See ISA, 4.7.1 for details. >>> >>> Physical registers and currently visible window are separate fields in >>> CPUEnv. Only current window is accessible to TCG. On operations that >>> change window base helpers copy current window to and from physical >>> registers. >> >> I'm not sure how the register windows work, but maybe you could use >> the same trick used for Sparc. There is a pool of registers >> (env->regbase[]), a register window pointer (env->regwptr, >> cpu_regwptr) tracks which are the currently accessible ones. The >> advantage is to avoid copying (not entirely for Sparc due to the >> window overlap). > > Sparc loses out on some TCG optimizations because of that, although > to be fair the most effective of these are still in Aurlien's trees.
Interesting. Which optimizations? What trees? How would you implement the register windows then?