This patch adds proper unmapping of the memory when the addresses cross multiple memory blocks, and it also uses a single map_fast operation for the RMW access to the destination frame buffer.
Cc: Michael Walle <mich...@walle.cc> Signed-off-by: Paolo Bonzini <pbonz...@redhat.com> --- Compile-tested only. hw/milkymist-tmu2.c | 39 +++++++++++++++++++++------------------ 1 files changed, 21 insertions(+), 18 deletions(-) diff --git a/hw/milkymist-tmu2.c b/hw/milkymist-tmu2.c index 9cebe31..575fa41 100644 --- a/hw/milkymist-tmu2.c +++ b/hw/milkymist-tmu2.c @@ -181,9 +181,9 @@ static void tmu2_start(MilkymistTMU2State *s) GLXPbuffer pbuffer; GLuint texture; void *fb; - target_phys_addr_t fb_len; + target_phys_addr_t fb_len, fb_len_full; void *mesh; - target_phys_addr_t mesh_len; + target_phys_addr_t mesh_len, mesh_len_full; float m; trace_milkymist_tmu2_start(); @@ -205,8 +205,12 @@ static void tmu2_start(MilkymistTMU2State *s) /* Read the QEMU source framebuffer into an OpenGL texture */ glGenTextures(1, &texture); glBindTexture(GL_TEXTURE_2D, texture); - fb_len = 2*s->regs[R_TEXHRES]*s->regs[R_TEXVRES]; - fb = cpu_physical_memory_map(s->regs[R_TEXFBUF], &fb_len, 0); + fb_len_full = fb_len = 2*s->regs[R_TEXHRES]*s->regs[R_TEXVRES]; + fb = cpu_physical_memory_map_fast(s->regs[R_TEXFBUF], &fb_len); + if (fb_len < fb_len_full) { + cpu_physical_memory_unmap(fb, fb_len, 0, 0); + fb = NULL; + } if (fb == NULL) { glDeleteTextures(1, &texture); glXMakeContextCurrent(s->dpy, None, None, NULL); @@ -249,8 +253,12 @@ static void tmu2_start(MilkymistTMU2State *s) glColor4f(m, m, m, (float)(s->regs[R_ALPHA] + 1) / 64.0f); /* Read the QEMU dest. framebuffer into the OpenGL framebuffer */ - fb_len = 2 * s->regs[R_DSTHRES] * s->regs[R_DSTVRES]; - fb = cpu_physical_memory_map(s->regs[R_DSTFBUF], &fb_len, 0); + fb_len_full = fb_len = 2 * s->regs[R_DSTHRES] * s->regs[R_DSTVRES]; + fb = cpu_physical_memory_map_fast(s->regs[R_DSTFBUF], &fb_len); + if (fb_len < fb_len_full) { + cpu_physical_memory_unmap(fb, fb_len, 0, 0); + fb = NULL; + } if (fb == NULL) { glDeleteTextures(1, &texture); glXMakeContextCurrent(s->dpy, None, None, NULL); @@ -260,7 +268,6 @@ static void tmu2_start(MilkymistTMU2State *s) glDrawPixels(s->regs[R_DSTHRES], s->regs[R_DSTVRES], GL_RGB, GL_UNSIGNED_SHORT_5_6_5, fb); - cpu_physical_memory_unmap(fb, fb_len, 0, fb_len); glViewport(0, 0, s->regs[R_DSTHRES], s->regs[R_DSTVRES]); glMatrixMode(GL_PROJECTION); glLoadIdentity(); @@ -268,9 +275,14 @@ static void tmu2_start(MilkymistTMU2State *s) glMatrixMode(GL_MODELVIEW); /* Map the texture */ - mesh_len = MESH_MAXSIZE*MESH_MAXSIZE*sizeof(struct vertex); - mesh = cpu_physical_memory_map(s->regs[R_VERTICESADDR], &mesh_len, 0); + mesh_len_full = mesh_len = MESH_MAXSIZE*MESH_MAXSIZE*sizeof(struct vertex); + mesh = cpu_physical_memory_map_fast(s->regs[R_VERTICESADDR], &mesh_len); + if (mesh_len < mesh_len_full) { + cpu_physical_memory_unmap(mesh, mesh_len, 0, 0); + mesh = NULL; + } if (mesh == NULL) { + cpu_physical_memory_unmap(fb, fb_len, 0, fb_len); glDeleteTextures(1, &texture); glXMakeContextCurrent(s->dpy, None, None, NULL); glXDestroyPbuffer(s->dpy, pbuffer); @@ -285,15 +297,6 @@ static void tmu2_start(MilkymistTMU2State *s) cpu_physical_memory_unmap(mesh, mesh_len, 0, mesh_len); /* Write back the OpenGL framebuffer to the QEMU framebuffer */ - fb_len = 2 * s->regs[R_DSTHRES] * s->regs[R_DSTVRES]; - fb = cpu_physical_memory_map(s->regs[R_DSTFBUF], &fb_len, 1); - if (fb == NULL) { - glDeleteTextures(1, &texture); - glXMakeContextCurrent(s->dpy, None, None, NULL); - glXDestroyPbuffer(s->dpy, pbuffer); - return; - } - glReadPixels(0, 0, s->regs[R_DSTHRES], s->regs[R_DSTVRES], GL_RGB, GL_UNSIGNED_SHORT_5_6_5, fb); cpu_physical_memory_unmap(fb, fb_len, 1, fb_len); -- 1.7.4.4