This patchset converts the Arm VFP instructions to use decodetree instead of the current hand-written decode.
We gain: * a more maintainable decoder which doesn't live in one big function * correct prioritization of UNDEF exceptions against "VFP disabled" exceptions and "M-profile lazy FP stacking" activity * significant reduction in the use of the "cpu_F0[sd]" and "cpu_F1[sd]" TCG globals. These are a relic of a much older translator and eventually we should try to get rid of them entirely * more accurate decode, UNDEFing some things we were incorrectly lax on * a fixed bug for VFP short-vector mixed vector/scalar VMLA/VMLS/VNMLA/VNMLS insns: we were incorrectly corrupting the scalar input operand in the process of performing the multiply-accumulate, so every element after the first was miscalculated * a fixed bug in the calculation of the next register number to use when VFP short-vector operations wrapped around the vector bank * decode which checks ID registers for "do we have D16-D31" rather than using "is this VFPv3" -- this means that Cortex-M4, -M33 and -R5F all now correctly give the guest only 16 Dregs rather than 31. (Note that the old decoder hides this UNDEF handling inside the VFP_DREG macros...) * the fused multiply-add insns now correctly UNDEF for attempts to use them as short-vector operations * short-vector functionality is only implemented if the ID registers say it should be (which in practice means "only Cortex-A8 or earlier"); we continue to provide it in -cpu max for compatibility * VRINTR, VRINTZ and VRINTX are only provided in v8A and above * VFP related translation code split out into its own source file * the "is this special register present and accessible" check is now consistent between read and write There is definitely scope for further cleanup: * the translate-vfp.inc.c could be further isolated into its own standalone .c file rather than being #included into translate.c * cpu_F0* are still used in parts of the Neon decode (and the iwmmxt code, alas) * I noticed some places doing a load-and-shift or load-modify-store sequence to update byte or halfword parts of float registers; these could be rewritten to do direct byte or halfword loads/stores * we could remove the remaining uses of tcg_gen_ld/st_f32() (in the Neon decode) but at 42 patches this is already a pretty hefty patchset, so I have deferred those to attack later once this has got in. On the downside, there are more lines of code here, but some of them we'll get back when we finish some of the cleanups noted above, some are just copyright-and-license boilerplate, and I think the rest are well invested in easier to modify code... Patch 1 is Richard's recent decodetree script bugfix, which is needed for the VFP decode to behave correctly. Tested with RISU, a mixture of comparison against real Cortex-A7 and Cortex-A8 and against the old version of QEMU, plus some smoke-testing of aarch32 system emulation. thanks -- PMM Peter Maydell (41): target/arm: Add stubs for AArch32 VFP decodetree target/arm: Factor out VFP access checking code target/arm: Fix Cortex-R5F MVFR values target/arm: Explicitly enable VFP short-vectors for aarch32 -cpu max target/arm: Convert the VSEL instructions to decodetree target/arm: Convert VMINNM, VMAXNM to decodetree target/arm: Convert VRINTA/VRINTN/VRINTP/VRINTM to decodetree target/arm: Convert VCVTA/VCVTN/VCVTP/VCVTM to decodetree target/arm: Move the VFP trans_* functions to translate-vfp.inc.c target/arm: Add helpers for VFP register loads and stores target/arm: Convert "double-precision" register moves to decodetree target/arm: Convert "single-precision" register moves to decodetree target/arm: Convert VFP two-register transfer insns to decodetree target/arm: Convert VFP VLDR and VSTR to decodetree target/arm: Convert the VFP load/store multiple insns to decodetree target/arm: Remove VLDR/VSTR/VLDM/VSTM use of cpu_F0s and cpu_F0d target/arm: Convert VFP VMLA to decodetree target/arm: Convert VFP VMLS to decodetree target/arm: Convert VFP VNMLS to decodetree target/arm: Convert VFP VNMLA to decodetree target/arm: Convert VMUL to decodetree target/arm: Convert VNMUL to decodetree target/arm: Convert VADD to decodetree target/arm: Convert VSUB to decodetree target/arm: Convert VDIV to decodetree target/arm: Convert VFP fused multiply-add insns to decodetree target/arm: Convert VMOV (imm) to decodetree target/arm: Convert VABS to decodetree target/arm: Convert VNEG to decodetree target/arm: Convert VSQRT to decodetree target/arm: Convert VMOV (register) to decodetree target/arm: Convert VFP comparison insns to decodetree target/arm: Convert the VCVT-from-f16 insns to decodetree target/arm: Convert the VCVT-to-f16 insns to decodetree target/arm: Convert VFP round insns to decodetree target/arm: Convert double-single precision conversion insns to decodetree target/arm: Convert integer-to-float insns to decodetree target/arm: Convert VJCVT to decodetree target/arm: Convert VCVT fp/fixed-point conversion insns to decodetree target/arm: Convert float-to-integer VCVT insns to decodetree target/arm: Fix short-vector increment behaviour Richard Henderson (1): decodetree: Fix comparison of Field target/arm/Makefile.objs | 13 + target/arm/cpu.h | 11 + target/arm/cpu.c | 6 + target/arm/translate-vfp.inc.c | 2660 ++++++++++++++++++++++++++++++++ target/arm/translate.c | 1503 +----------------- scripts/decodetree.py | 2 +- target/arm/vfp-uncond.decode | 63 + target/arm/vfp.decode | 242 +++ 8 files changed, 3024 insertions(+), 1476 deletions(-) create mode 100644 target/arm/translate-vfp.inc.c create mode 100644 target/arm/vfp-uncond.decode create mode 100644 target/arm/vfp.decode -- 2.20.1