On 4/11/19 12:07 AM, David Hildenbrand wrote:
> +    static const GVecGen3 g[5] = {
> +        { .fni8 = gen_acc8_i64, },
> +        { .fni8 = gen_acc16_i64, },
> +        { .fni8 = gen_acc32_i64, },
> +        { .fni8 = gen_acc_i64, },
> +        { .fno = gen_helper_gvec_vacc128, },
> +    };

Vector versions of the first four are fairly simple too.

static void gen_acc_vec(unsigned vece, TCGv_vec d, TCGv_vec a, TCGv_vec b)
{
    tcgv_vec t = tcg_temp_new_vec_matching(d);

    tcg_gen_add_vec(vece, t, a, b);
    tcg_gen_cmp_vec(TCG_COND_LTU, vece, d, r, a);  /* produces -1 for carry */
    tcg_gen_neg_vec(vece, d, d);                 /* convert to +1 for carry */
}

  { .fni8 = gen_acc8_i64,
    .fniv = gen_acc_vec,
    .opc = INDEX_op_cmp_vec,
    .vece = MO_8 },
  ...


I'm surprised that you're expanding the 128-bit addition out-of-line.
One possible expansion is

  tcg_gen_add2_i64(tl, th, al, zero, bl, zero);
  tcg_gen_add2_i64(tl, th, th, zero, ah, zero);
  tcg_gen_add2_i64(tl, th, tl, th, bl, zero);
  /* carry out in th */


r~

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