Hi, I did try to utilize NSCursor and CGWarpMouseCursorPosition API before this compromise. In cocoa_mouse_set, the position of cursor should to be modified, but the bottom half that called it was not scheduled on main thread. UI operations have to be queued on main thread asynchronously thereafter. This introduced troubles.
One issue was that once CGWarpMouseCursorPosition(), which should not trigger any mouse events, was called from cocoa_mouse_set(), the cursor position accelerated in a positive feedback manner. This was independent from the association state between mouse movement and cursor. Another issue was that the cursor moved several steps later than the Cocoa mouse events. All these phenomena made me wonder if I was messing up with the host input source, runloop, the bottom halves and the asynchronous changes made to cursor positions. On the other hand, rendering the cursor in the window frame buffer only introduce a few more dirty rectangles per second and this does not seem to add up any significant amount of overhead. At least it keeps the troubles above away. Best regards, > On Mar 12, 2019, at 3:26 PM, Gerd Hoffmann <kra...@redhat.com> wrote: > > Hi, > >> + if (cursorVisible && cursorImage && NSIntersectsRect(rect, >> cursorRect)) { >> + CGContextDrawImage (viewContextRef, cursorRect, cursorImage); > > So you are rendering the cursor to the window. > > Better approach would be to just set the cursor of the host window, > like the gtk UI does, using gdk_window_set_cursor(). > > cheers, > Gerd