On 2/26/19 4:23 AM, Mateja Marjanovic wrote: > + if (rs == 0) { > + tcg_gen_movi_i64(cpu_mmr[rd], 0); > + } else { > + tcg_gen_mov_i64(cpu_mmr[rd], cpu_gpr[rs]); > + }
Why are you not using gen_load_gpr? > + if (rt == 0) { > + tcg_gen_movi_i64(cpu_gpr[rd], 0); > + } else { > + if (rd != rt) { > + tcg_gen_mov_i64(cpu_gpr[rd], cpu_gpr[rt]); Why are you duplicating a check that tcg_gen_mov_i64 will do? r~