Am 23.03.2011 um 22:05 schrieb Stefan Hajnoczi:
On Wed, Mar 23, 2011 at 8:58 PM, Andreas Färber <andreas.faer...@web.de
> wrote:
Unfortunately compiling GLib from scratch (e.g., on Haiku) can be a
lot of
work, too. The Mono folks abandoned it again in favor of their own
stripped-down GLib-compatible eglib implementation.
Interesting, I haven't found much on eglib except the github repo
which says:
"The purpose of eglib is to be an X11-licensed subset of glib that can
be used with Mono when the Mono runtime is explicitly relicensed under
a different license by Novell."
If that's the main reason to create the library, then I'm happy to
stick with glib.
I don't think so. That licensing issue was probably related to some
game platform... certainly no reason to abondon LGPL, given the
proximity to the GNOME community.
I believe there used to be no ppc64 and Win64 support in vanilla GLib
(haven't checked ppc for a long time though). The e was supposed to be
for embedded, i.e. for code size reduction - it's linked statically
into Mono.
Just cautioning that GLib is really great when you have the packages
on YourFavorite distro, but it can be a pain to deal with in some
corner cases.
Andreas