Emilio G. Cota <c...@braap.org> writes:
> This takes the TCGHelperInfo directly, which will allow us to generate > helpers at run-time. > > Signed-off-by: Emilio G. Cota <c...@braap.org> Reviewed-by: Alex Bennée <alex.ben...@linaro.org> > --- > tcg/tcg.h | 2 ++ > tcg/tcg.c | 50 +++++++++++++++++++++++++++++++++++++++++++++----- > 2 files changed, 47 insertions(+), 5 deletions(-) > > diff --git a/tcg/tcg.h b/tcg/tcg.h > index 9f9643b470..3fa434d891 100644 > --- a/tcg/tcg.h > +++ b/tcg/tcg.h > @@ -1077,6 +1077,8 @@ do {\ > bool tcg_op_supported(TCGOpcode op); > > void tcg_gen_callN(void *func, TCGTemp *ret, int nargs, TCGTemp **args); > +void tcg_gen_runtime_helper(const TCGHelperInfo *orig, TCGTemp *ret, int > nargs, > + TCGTemp **args); > > TCGOp *tcg_emit_op(TCGOpcode opc); > void tcg_op_remove(TCGContext *s, TCGOp *op); > diff --git a/tcg/tcg.c b/tcg/tcg.c > index 08b6926894..87e02da740 100644 > --- a/tcg/tcg.c > +++ b/tcg/tcg.c > @@ -1642,15 +1642,13 @@ bool tcg_op_supported(TCGOpcode op) > /* Note: we convert the 64 bit args to 32 bit and do some alignment > and endian swap. Maybe it would be better to do the alignment > and endian swap in tcg_reg_alloc_call(). */ > -void tcg_gen_callN(void *func, TCGTemp *ret, int nargs, TCGTemp **args) > +static void do_tcg_gen_callN(TCGHelperInfo *info, TCGTemp *ret, int nargs, > + TCGTemp **args) > { > int i, real_args, nb_rets, pi; > unsigned sizemask, flags; > - TCGHelperInfo *info; > - uint32_t hash = tcg_helper_func_hash(func); > TCGOp *op; > > - info = qht_lookup_custom(&helper_table, func, hash, > tcg_helper_lookup_cmp); > flags = info->flags; > sizemask = info->sizemask; > > @@ -1774,7 +1772,7 @@ void tcg_gen_callN(void *func, TCGTemp *ret, int nargs, > TCGTemp **args) > op->args[pi++] = temp_arg(args[i]); > real_args++; > } > - op->args[pi++] = (uintptr_t)func; > + op->args[pi++] = (uintptr_t)info->func; > op->args[pi++] = flags; > TCGOP_CALLI(op) = real_args; > > @@ -1812,6 +1810,48 @@ void tcg_gen_callN(void *func, TCGTemp *ret, int > nargs, TCGTemp **args) > #endif /* TCG_TARGET_EXTEND_ARGS */ > } > > +void tcg_gen_callN(void *func, TCGTemp *ret, int nargs, TCGTemp **args) > +{ > + TCGHelperInfo *info; > + uint32_t hash = tcg_helper_func_hash(func); > + > + /* > + * Here we can get away with tcg_helper_lookup_cmp, which only looks > + * at the function pointer, since we have the compile-time guarantee > + * that @func can only be in one TCGHelperInfo. > + */ > + info = qht_lookup_custom(&helper_table, func, hash, > tcg_helper_lookup_cmp); > + do_tcg_gen_callN(info, ret, nargs, args); > +} > + > +void tcg_gen_runtime_helper(const TCGHelperInfo *orig, TCGTemp *ret, int > nargs, > + TCGTemp **args) > +{ > + TCGHelperInfo *info; > + uint32_t hash = tcg_helper_func_hash(orig->func); > + > + /* > + * Use the full TCGHelperInfo lookup, since there is no guarantee that > func > + * will be unique to each TCGHelperInfo. For instance, we could have the > + * same helper function registered in several TCGHelperInfo's, each of > them > + * with different flags. > + */ > + info = qht_lookup(&helper_table, orig, hash); > + if (info == NULL) { > + void *existing = NULL; > + > + /* @orig might be in the stack, so we need to allocate a new struct > */ > + info = g_new(TCGHelperInfo, 1); > + memcpy(info, orig, sizeof(TCGHelperInfo)); > + qht_insert(&helper_table, info, hash, &existing); > + if (unlikely(existing)) { > + g_free(info); > + info = existing; > + } > + } > + do_tcg_gen_callN(info, ret, nargs, args); > +} > + > static void tcg_reg_alloc_start(TCGContext *s) > { > int i, n; -- Alex Bennée