This patch fixes text and mouse event processing. These functions used 'key' field of the event instead of appropriate 'text', 'motion', 'button', or 'wheel'.
Signed-off-by: Pavel Dovgalyuk <pavel.dovga...@ispras.ru> Signed-off-by: Maria Klimushenkova <maria.klimushenk...@ispras.ru> --- ui/sdl2.c | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/ui/sdl2.c b/ui/sdl2.c index 3ae4719..3fff9f5 100644 --- a/ui/sdl2.c +++ b/ui/sdl2.c @@ -424,7 +424,7 @@ static void handle_keyup(SDL_Event *ev) static void handle_textinput(SDL_Event *ev) { - struct sdl2_console *scon = get_scon_from_window(ev->key.windowID); + struct sdl2_console *scon = get_scon_from_window(ev->text.windowID); QemuConsole *con = scon ? scon->dcl.con : NULL; if (qemu_console_is_graphic(con)) { @@ -436,7 +436,7 @@ static void handle_textinput(SDL_Event *ev) static void handle_mousemotion(SDL_Event *ev) { int max_x, max_y; - struct sdl2_console *scon = get_scon_from_window(ev->key.windowID); + struct sdl2_console *scon = get_scon_from_window(ev->motion.windowID); if (!qemu_console_is_graphic(scon->dcl.con)) { return; @@ -468,7 +468,7 @@ static void handle_mousebutton(SDL_Event *ev) { int buttonstate = SDL_GetMouseState(NULL, NULL); SDL_MouseButtonEvent *bev; - struct sdl2_console *scon = get_scon_from_window(ev->key.windowID); + struct sdl2_console *scon = get_scon_from_window(ev->button.windowID); if (!qemu_console_is_graphic(scon->dcl.con)) { return; @@ -492,7 +492,7 @@ static void handle_mousebutton(SDL_Event *ev) static void handle_mousewheel(SDL_Event *ev) { - struct sdl2_console *scon = get_scon_from_window(ev->key.windowID); + struct sdl2_console *scon = get_scon_from_window(ev->wheel.windowID); SDL_MouseWheelEvent *wev = &ev->wheel; InputButton btn;