On Thu, May 10, 2018 at 05:55:38PM +0900, 유원상 wrote: > Hi, > This is Wonsang Ryu. > I'm developer working in South Korea.
Welcome! > Do you have forum or community for any developer? > I want share my issues with other developers. > I have some question about QEMU. That's what the qemu-devel@nongnu.org mailing list is for. You can also ask questions on the #qemu irc.oftc.net IRC channel. > I am porting an embedded OS for emulator to QEMU. > My environment is > Host OS : Ubuntu 14.04 64bit > Guest OS : x86 Embedded Linux OS (like as open embedded) > Guest UI Options : using SDL2, virglrenderer > Basic running is ok. > > I have a problem about screen resolution. > Recommended resolution of my guest OS is 1920x1080. > If a QEMU window size is 1920x1080, it is clear. > But, if I change smaller of a QEMU window size, it does not display > clearly.(ex: 1280x720) > In this case, QEMU windows size in host is 1280x720, and guest screen > resolution is 1920x1080. > For example, it is similar with same resolution support of different > monitor size. > > I think, it need to enable the MultiSampling(or anti-aliasing) of OpenGL. > Does not support MultiSampleing in QEMU yet? > Or, is it related with virglrenderer? > > I found, QEMU does not use MULTISAMPLING option in "sdl2-gl.c". > And, "nr_samples" is always zero in "virtio-gpu-3d.c". > I think, it need to apply multisampling to texture received from > virglrenderer. > How can I enable a multisampling option in QEMU? > > I want to hold the resolution of the guest OS and scale the QEMU windows in > the host OS. > When scale QEMU windows, I want display is more clear even though small. > Is it possible? CCing Gerd (graphics maintainer) and Marc-André, who might know the answer. Stefan
signature.asc
Description: PGP signature