> diff --git a/hw/input/ps2.c b/hw/input/ps2.c > index 6edf046820..011290920f 100644 > --- a/hw/input/ps2.c > +++ b/hw/input/ps2.c > @@ -192,12 +192,50 @@ void ps2_queue(PS2State *s, int b) > { > PS2Queue *q = &s->queue; > > - if (q->count >= PS2_QUEUE_SIZE - 1) > + if (q->count == PS2_QUEUE_SIZE) > + { > + printf("Warning! PS2 Queue Overflow!\n"); > return; > + }
Leftover debug printf? > +void ps2_raise(PS2State *s) > +{ > + s->update_irq(s->update_arg, 1); > +} > + > +void ps2_queue_raise(PS2State *s, int b) > +{ > + ps2_queue(s, b); > + s->update_irq(s->update_arg, 1); > +} I'd suggest to keep the ps2_queue() name. Makes the patch much smaller and easier to review. Factor out the code to actually queue things to a new ps2_queue_noirq() function. > +void ps2_queue_bytes(PS2State *s, const int length, ...) I'd prefer to not use vaargs here as gcc can't check the arguments then. Suggest to just have ps2_queue_{2,3,4}() helpers instead to queue multibyte messages. cheers, Gerd