On 16 February 2018 at 11:54, Gerd Hoffmann <kra...@redhat.com> wrote: > From: Anatoly Trosinenko <anatoly.trosine...@gmail.com> > > The documentation on SDL_RenderPresent function states that > "the backbuffer should be considered invalidated after each present", > so copy the entire texture on each redraw. > > On the other hand, SDL_UpdateTexture function is described as > "fairly slow function", so restrict it to just the changed pixels. > > Also added SDL_RenderClear call, as suggested in the documentation > page on SDL_RenderPresent. > > Signed-off-by: Anatoly Trosinenko <anatoly.trosine...@gmail.com> > Message-id: 20180205133228.25082-1-anatoly.trosine...@gmail.com > Signed-off-by: Gerd Hoffmann <kra...@redhat.com> > --- > ui/sdl2-2d.c | 21 ++++++--------------- > 1 file changed, 6 insertions(+), 15 deletions(-) > > diff --git a/ui/sdl2-2d.c b/ui/sdl2-2d.c > index 8ab68d67b9..1f34817bae 100644 > --- a/ui/sdl2-2d.c > +++ b/ui/sdl2-2d.c > @@ -36,6 +36,8 @@ void sdl2_2d_update(DisplayChangeListener *dcl, > struct sdl2_console *scon = container_of(dcl, struct sdl2_console, dcl); > DisplaySurface *surf = qemu_console_surface(dcl->con); > SDL_Rect rect; > + size_t surface_data_offset = surface_bytes_per_pixel(surf) * x + > + surface_stride(surf) * y; > > assert(!scon->opengl); >
Hi. Coverity points out (CID 1390598) that this change adds a use of 'surf' before the "if (!surf) { return; }" check. I suspect the calculation of surface_data_offset should be done lower in the function, after all the early-exit checks. thanks -- PMM