On Thu, Nov 30, 2017 at 05:47:09PM +0800, Fam Zheng wrote: > On Wed, 11/29 12:00, Stefan Hajnoczi wrote: > > On Wed, Nov 29, 2017 at 11:55:02AM +0800, Fam Zheng wrote: > > > > Event loops and coroutines are good but they should not be used directly > > by block drivers and block jobs. We need safe, high-level APIs that > > implement commonly-used operations. > > > > > - Documentation > > > > > > There is no central developer doc about block layer, especially how all > > > pieces > > > fit together. Having one will make it a lot easier for new contributors > > > to > > > understand better. Of course, we're facing the old problem: the code is > > > moving, maintaining an updated document needs effort. > > > > > > Idea: add ./doc/deve/block.txt? > > > > IOThreads and AioContexts are addressed here: > > docs/devel/multiple-iothreads.txt > > > > The game has become significantly more complex than what the document > > describes. It's lacking aio_co_wake() and aio_co_schedule() for > > example. > > > > > - Simplified code, or more orthogonal/modularized architecture. > > > > > > Each aspect of block layer is complex enough so isolating them as much > > > as > > > possible is a reasonable approach to control the complexity. Block jobs > > > and > > > throttling becoming block filters is a good example, we should identify > > > more. > > > > > > Idea: rethink event loops. Create coroutines ubiquitously (for example > > > for > > > each fd handler, BH and timer), so that many nested aio_poll() can be > > > removed. > > > > > > Crazy idea: move the whole block layer to a vhost process, and implement > > > existing features differently, especially in terms of multi-threading > > > (hint: > > > rust?). > > > > A reimplementation will not solve the problem because: > > > > 1. If it still has the same feature set and requirements then the level > > of complexity will be comparable. > > > > 2. We can reduce accidental (inessential) complexity by continuing the > > various efforts around the block graph, block jobs, multi-queue block > > layer with an eye towards higher level APIs. > > Starting over is certainly not the motivation to do qemu-vhost, but it would > be > an opportunity to use different async/concurrency paradigms if that is going > to > happen. I think in current block layer, event loop + coroutine is a good > combination, but having nested aio_poll()'s made it worse, then mixing > IOThreads > in makes it a lot more complicated.
Why alternative model are you thinking of? One slight change is to make everything run in a coroutine so that there are no while (aio_poll()) loops. Instead the caller would yield. But the fundamental problem remains that drain is necessary and the storage stack does not support request cancellation. For example, when the virtio-blk-pci device is reset QEMU has no way of (safely) cancelling requests so it has to wait for all requests to complete. This means we're stuck with synchronization points. I agree that adding threading makes thing more complicated but ultimately there is a real requirement to do that. It's like the difference between a simple block driver that is designed only for qemu-img convert versus a fully-featured block driver that supports parallel I/O. The complexity is much higher but you can't wish it away if you want parallel I/O. Stefan
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