Again a mechanical conversion. Signed-off-by: Alex Bennée <alex.ben...@linaro.org> --- fpu/softfloat.c | 82 +++++++++++++++++++++++++++++++++++++++++++++++++ include/fpu/softfloat.h | 1 + 2 files changed, 83 insertions(+)
diff --git a/fpu/softfloat.c b/fpu/softfloat.c index f7473f97e3..dc7f5f6d88 100644 --- a/fpu/softfloat.c +++ b/fpu/softfloat.c @@ -3532,6 +3532,88 @@ static void normalizeFloat16Subnormal(uint32_t aSig, int *zExpPtr, *zExpPtr = 1 - shiftCount; } +/*---------------------------------------------------------------------------- +| Rounds the half-precision floating-point value `a' to an integer, +| and returns the result as a half-precision floating-point value. The +| operation is performed according to the IEC/IEEE Standard for Binary +| Floating-Point Arithmetic. +*----------------------------------------------------------------------------*/ + +float16 float16_round_to_int(float16 a, float_status *status) +{ + flag aSign; + int aExp; + uint16_t lastBitMask, roundBitsMask; + uint16_t z; + a = float16_squash_input_denormal(a, status); + + aExp = extractFloat16Exp( a ); + if ( 0x19 <= aExp ) { + if ( ( aExp == 0x1F ) && extractFloat16Frac( a ) ) { + return propagateFloat16NaN(a, a, status); + } + return a; + } + if ( aExp <= 0xE ) { + if ( (uint16_t) ( float16_val(a)<<1 ) == 0 ) return a; + status->float_exception_flags |= float_flag_inexact; + aSign = extractFloat16Sign( a ); + switch (status->float_rounding_mode) { + case float_round_nearest_even: + if ( ( aExp == 0xE ) && extractFloat16Frac( a ) ) { + return packFloat16( aSign, 0xF, 0 ); + } + break; + case float_round_ties_away: + if (aExp == 0xE) { + return packFloat16(aSign, 0xF, 0); + } + break; + case float_round_down: + return make_float16(aSign ? 0xBC00 : 0); + case float_round_up: + /* -0.0/1.0f */ + return make_float16(aSign ? 0x8000 : 0x3C00); + } + return packFloat16( aSign, 0, 0 ); + } + lastBitMask = 1; + lastBitMask <<= 0x19 - aExp; + roundBitsMask = lastBitMask - 1; + z = float16_val(a); + switch (status->float_rounding_mode) { + case float_round_nearest_even: + z += lastBitMask>>1; + if ((z & roundBitsMask) == 0) { + z &= ~lastBitMask; + } + break; + case float_round_ties_away: + z += lastBitMask >> 1; + break; + case float_round_to_zero: + break; + case float_round_up: + if (!extractFloat16Sign(make_float16(z))) { + z += roundBitsMask; + } + break; + case float_round_down: + if (extractFloat16Sign(make_float16(z))) { + z += roundBitsMask; + } + break; + default: + abort(); + } + z &= ~ roundBitsMask; + if (z != float16_val(a)) { + status->float_exception_flags |= float_flag_inexact; + } + return make_float16(z); + +} + /*---------------------------------------------------------------------------- | Returns the result of adding the absolute values of the half-precision | floating-point values `a' and `b'. If `zSign' is 1, the sum is negated diff --git a/include/fpu/softfloat.h b/include/fpu/softfloat.h index a7435e2a5b..856f67cf12 100644 --- a/include/fpu/softfloat.h +++ b/include/fpu/softfloat.h @@ -346,6 +346,7 @@ float64 float16_to_float64(float16 a, flag ieee, float_status *status); | Software half-precision operations. *----------------------------------------------------------------------------*/ +float16 float16_round_to_int(float16, float_status *status); float16 float16_add(float16, float16, float_status *status); float16 float16_sub(float16, float16, float_status *status); float16 float16_mul(float16, float16, float_status *status); -- 2.14.1