On Mon, Jul 24, 2017 at 11:11:34PM +0200, Paolo Bonzini wrote: > On 18/07/2017 13:29, Igor Mammedov wrote: > >> It may add a few additional CPU cycles, but I really doubt we can > >> find a workload where CPUID speed has measurable impact. See, > >> for example, how expensive the kernel KVM CPUID code > >> (kvm_cpuid(), kvm_find_cpuid_entry()) is. > > > > I don't expect that it would affect KVM, but for TCG any instruction > > execution is 'fast' path, so I'd leave current cpu_x86_cpuid() > > not to loose those few cycles, it's not worth sacrifice for the sake of > > cleanup. > > It's not like this does a QOM property lookup or anything. I think the > patch is a good idea. > > Even simpler way to write the cpuid code: > > int base = (index - 0x80000002) * 16; > char model[16]; > > if (strnlen(env->model_id, base) < base) { > memset(model, 0, sizeof(model)); > } else { > strncpy(model, env->model_id + base, sizeof(model)); > } > *eax = ldl_le_p(&model[0]); > *ebx = ldl_le_p(&model[4]); > *ecx = ldl_le_p(&model[8]); > *edx = ldl_le_p(&model[12]);
Neat. I will use it in v2. Thanks! -- Eduardo