Groundwork for supporting multiple TCG contexts. Note that having n_tcg_ctxs is unnecessary. However, it is convenient to have it, since it will simplify iterating over the array: we'll have just a for loop instead of having to iterate over a NULL-terminated array (which would require n+1 elems) or having to check with ifdef's for usermode/softmmu.
Signed-off-by: Emilio G. Cota <c...@braap.org> --- tcg/tcg.c | 4 ++++ 1 file changed, 4 insertions(+) diff --git a/tcg/tcg.c b/tcg/tcg.c index f907c47..2217314 100644 --- a/tcg/tcg.c +++ b/tcg/tcg.c @@ -115,6 +115,8 @@ static int tcg_target_const_match(tcg_target_long val, TCGType type, static void tcg_out_tb_init(TCGContext *s); static bool tcg_out_tb_finalize(TCGContext *s); +static TCGContext **tcg_ctxs; +static unsigned int n_tcg_ctxs; static TCGRegSet tcg_target_available_regs[2]; static TCGRegSet tcg_target_call_clobber_regs; @@ -382,6 +384,8 @@ void tcg_context_init(TCGContext *s) } tcg_ctx = s; + tcg_ctxs = &tcg_ctx; + n_tcg_ctxs = 1; } /* -- 2.7.4