On Fri, Jun 30, 2017 at 01:18:58 -0700, Richard Henderson wrote: > On 06/29/2017 01:28 PM, Emilio G. Cota wrote: > >This will allow us to generate TCG code in parallel. > > > >User-mode is kept out of this: contention due to concurrent translation > >is more commonly found in full-system mode (e.g. booting a many-core guest). > > > >XXX: For now, only convert arm/a64, since these are the only guests that > >have proper MTTCG support. > > Not true. TCG_GUEST_DEFAULT_MO suggests we have 4.
Yes, sorry that was outdated. I'm testing arm/a64 because I can boot many cores on a64. > >XXX: This is calling prologue_init once per vCPU, i.e. each TCGContext > > gets a different prologue/epilogue (all of them with the same > > contents though). Far from ideal, but for an experiment it > > "should" work, right? > > Um... sure. But surely there's a better way. Perhaps copying the main > thread's tcg_ctx? That'd be after prologue, and target globals are created. > That would avoid the need to make all the target cpu_* globals be > thread-local, for instance. > > Of course, now that I think of it, this implies that my tcg patches to use > pointers instead of indicies is not the Way Forward... Didn't consider this, but after looking at the code (sans your patchset) I don't see why this wouldn't work -- would be great to avoid touching target code, as you point out below. > > /* Share the TCG temporaries common between 32 and 64 bit modes. */ > >-extern TCGv_env cpu_env; > >-extern TCGv_i32 cpu_NF, cpu_ZF, cpu_CF, cpu_VF; > >-extern TCGv_i64 cpu_exclusive_addr; > >-extern TCGv_i64 cpu_exclusive_val; > >+extern TCG_THREAD TCGv_env cpu_env; > >+extern TCG_THREAD TCGv_i32 cpu_NF, cpu_ZF, cpu_CF, cpu_VF; > >+extern TCG_THREAD TCGv_i64 cpu_exclusive_addr; > >+extern TCG_THREAD TCGv_i64 cpu_exclusive_val; > > It would be Really Good if we could avoid this in the end. > I see that it's the quickest way to test for now though. > > >@@ -887,7 +893,7 @@ typedef struct TCGOpDef { > > #endif > > } TCGOpDef; > >-extern TCGOpDef tcg_op_defs[]; > >+extern TCG_THREAD TCGOpDef tcg_op_defs[]; > > Why? It's constant after startup. I was just going for a mass conversion first to see whether this could ever work. Will refine it. Thanks, E.