Copy s->nb_globals or s->nb_temps to a local variable for the purposes of iteration. This should allow the compiler to use low-overhead looping constructs on some hosts.
Signed-off-by: Richard Henderson <r...@twiddle.net> --- tcg/tcg.c | 27 ++++++++++----------------- 1 file changed, 10 insertions(+), 17 deletions(-) diff --git a/tcg/tcg.c b/tcg/tcg.c index e78140b..c228f1e 100644 --- a/tcg/tcg.c +++ b/tcg/tcg.c @@ -943,23 +943,16 @@ void tcg_gen_callN(TCGContext *s, void *func, TCGArg ret, static void tcg_reg_alloc_start(TCGContext *s) { - int i; + int i, n; TCGTemp *ts; - for(i = 0; i < s->nb_globals; i++) { + + for (i = 0, n = s->nb_globals; i < n; i++) { ts = &s->temps[i]; - if (ts->fixed_reg) { - ts->val_type = TEMP_VAL_REG; - } else { - ts->val_type = TEMP_VAL_MEM; - } + ts->val_type = (ts->fixed_reg ? TEMP_VAL_REG : TEMP_VAL_MEM); } - for(i = s->nb_globals; i < s->nb_temps; i++) { + for (n = s->nb_temps; i < n; i++) { ts = &s->temps[i]; - if (ts->temp_local) { - ts->val_type = TEMP_VAL_MEM; - } else { - ts->val_type = TEMP_VAL_DEAD; - } + ts->val_type = (ts->temp_local ? TEMP_VAL_MEM : TEMP_VAL_DEAD); ts->mem_allocated = 0; ts->fixed_reg = 0; } @@ -2050,9 +2043,9 @@ static void temp_save(TCGContext *s, TCGTemp *ts, TCGRegSet allocated_regs) temporary registers needs to be allocated to store a constant. */ static void save_globals(TCGContext *s, TCGRegSet allocated_regs) { - int i; + int i, n; - for (i = 0; i < s->nb_globals; i++) { + for (i = 0, n = s->nb_globals; i < n; i++) { temp_save(s, &s->temps[i], allocated_regs); } } @@ -2062,9 +2055,9 @@ static void save_globals(TCGContext *s, TCGRegSet allocated_regs) temporary registers needs to be allocated to store a constant. */ static void sync_globals(TCGContext *s, TCGRegSet allocated_regs) { - int i; + int i, n; - for (i = 0; i < s->nb_globals; i++) { + for (i = 0, n = s->nb_globals; i < n; i++) { TCGTemp *ts = &s->temps[i]; tcg_debug_assert(ts->val_type != TEMP_VAL_REG || ts->fixed_reg -- 2.9.4