For the purposes of record/replay time can only move forward. It is possible for the non-vCPU thread to find time has moved from under its feet as it goes on. This is OK as long as we don't try and re-wind time.
Signed-off-by: Alex Bennée <alex.ben...@linaro.org> --- replay/replay-internal.c | 7 +++++++ replay/replay.c | 9 +++++++-- 2 files changed, 14 insertions(+), 2 deletions(-) diff --git a/replay/replay-internal.c b/replay/replay-internal.c index bea7b4aa6b..9656db7102 100644 --- a/replay/replay-internal.c +++ b/replay/replay-internal.c @@ -199,6 +199,13 @@ void replay_save_instructions(void) replay_put_event(EVENT_INSTRUCTION); replay_put_dword(diff); replay_state.current_step += diff; + } else if (diff < 0) { + /* Time has caught up with us, so as far as we are + * concerned use now, not the past. We still put an event + * in the stream to keep in sync. + */ + replay_put_event(EVENT_INSTRUCTION); + replay_put_dword(0); } replay_mutex_unlock(); } diff --git a/replay/replay.c b/replay/replay.c index 9e0724e756..f4376df0fd 100644 --- a/replay/replay.c +++ b/replay/replay.c @@ -84,8 +84,13 @@ void replay_account_executed_instructions(void) if (replay_state.instructions_count > 0) { int count = (int)(replay_get_current_step() - replay_state.current_step); - replay_state.instructions_count -= count; - replay_state.current_step += count; + + /* Time only goes forward */ + if (count >= 0) { + replay_state.instructions_count -= count; + replay_state.current_step += count; + } + if (replay_state.instructions_count == 0) { assert(replay_state.data_kind == EVENT_INSTRUCTION); replay_finish_event(); -- 2.11.0