Commit 8d04fb55.. tcg: drop global lock during TCG code execution
..broke the assumption that updates to the GUI couldn't happen at the same time as TCG vCPUs where running. As a result the TCG vCPU could still be updating a directly mapped frame-buffer while the display side was updating. This would cause artefacts to appear when the update code assumed that memory block hadn't changed. The simplest solution is to ensure the two things can't happen at the same time like the old BQL locking scheme. Here we use the solution introduced for MTTCG and schedule the update as async_safe_work when we know no vCPUs can be running. Reported-by: Mark Cave-Ayland <mark.cave-ayl...@ilande.co.uk> Cc: BALATON Zoltan <bala...@eik.bme.hu> Cc: Gerd Hoffmann <kra...@redhat.com> Signed-off-by: Alex Bennée <alex.ben...@linaro.org> --- ui/console.c | 18 +++++++++++++++++- 1 file changed, 17 insertions(+), 1 deletion(-) diff --git a/ui/console.c b/ui/console.c index d1ff7504ec..37a69e27de 100644 --- a/ui/console.c +++ b/ui/console.c @@ -1575,13 +1575,29 @@ bool dpy_gfx_check_format(QemuConsole *con, return true; } +/* + * Safe DPY refresh for TCG guests. This runs when the TCG vCPUs are + * quiescent so we can avoid races between dirty page tracking for + * direct frame-buffer access by the guest. + */ +static void do_safe_dpy_refresh(CPUState *cpu, run_on_cpu_data opaque) +{ + DisplayChangeListener *dcl = opaque.host_ptr; + dcl->ops->dpy_refresh(dcl); +} + static void dpy_refresh(DisplayState *s) { DisplayChangeListener *dcl; QLIST_FOREACH(dcl, &s->listeners, next) { if (dcl->ops->dpy_refresh) { - dcl->ops->dpy_refresh(dcl); + if (tcg_enabled()) { + async_safe_run_on_cpu(first_cpu, do_safe_dpy_refresh, + RUN_ON_CPU_HOST_PTR(dcl)); + } else { + dcl->ops->dpy_refresh(dcl); + } } } } -- 2.11.0