Alex Bennée writes: > This enables the multi-threaded system emulation by default for ARMv7 > and ARMv8 guests using the x86_64 TCG backend. This is because on the > guest side: > > - The ARM translate.c/translate-64.c have been converted to > - use MTTCG safe atomic primitives > - emit the appropriate barrier ops > - The ARM machine has been updated to > - hold the BQL when modifying shared cross-vCPU state > - defer cpu_reset to async safe work > > All the host backends support the barrier and atomic primitives but > need to provide same-or-better support for normal load/store > operations. > > Signed-off-by: Alex Bennée <alex.ben...@linaro.org>
<snip> > > +/* This defines the natural memory order supported by this > + * architecture before guarantees made by various barrier > + * instructions. > + * > + * The x86 has a pretty strong memory ordering which only really > + * allows for some stores to be re-ordered after loads. > + */ > +#include "tcg-mo.h" > + > +static inline int get_tcg_target_mo(void) > +{ > + return TCG_MO_ALL & ~TCG_MO_LD_ST; > +} > + Shouldn't this be TCG_MO_ALL & ~TCG_MO_ST_LD? Thanks, -- Pranith