On 11/09/2016 09:22 PM, Laurent Vivier wrote:
Le 09/11/2016 à 20:39, Richard Henderson a écrit :
On 11/09/2016 07:47 PM, Richard Henderson wrote:
On 11/09/2016 06:30 PM, Laurent Vivier wrote:
+        /* create [src:X:..] */
+
+        tcg_gen_deposit_i32(t0, QREG_CC_X, src, 1, size);
+        tcg_gen_shli_i32(t0, t0, 31 - size);
+
+        /* rotate */
+
+        tcg_gen_rotl_i32(t0, t0, shift);
+
+        /* result is [src:..:src:X] */
+
+        tcg_gen_andi_i32(X, t0, 1);
+        tcg_gen_shri_i32(t0, t0, 1);

I don't see how this is supposed to work.  If you form [src:x:...],
and rotate
by 0, then X gets garbage.  Of course, you're actually forming

The result is ignored in the case of a rotate by 0 (see movcond in
rotate_reg()).

[0:src:x].  But
for a rol of 2, the lsb of src gets 0's instead of the msb of src.

for a rol of 2 on an 8bit value [12345678]:

    tcg_gen_deposit_i32(t0, QREG_CC_X, src, 1, size);
    tcg_gen_shli_i32(t0, t0, 31 - size);

t0 = [12345678x00000000000000000000000]

    tcg_gen_rotl_i32(t0, t0, shift);

t0 = [345678x0000000000000000000000012]

    tcg_gen_andi_i32(X, t0, 1);

X = 2

    tcg_gen_shri_i32(t0, t0, 1);

t0 = [0345678x000000000000000000000001]

    tcg_gen_shri_i32(t1, t0, 31 - size);

t1 = [000000000000000000000000345678x0]

    tcg_gen_or_i32(dest, t0, t1);

dest = [0345678x0000000000000000345678x1]

->     we keep only 8 bits: [345678x1]

Where am I wrong?

You aren't. I simply misread this. But still we must only perform this rotate modulo size+1.


r~

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