Don't truncate the multiplication and do a 64 bit one instead because
because the result is stored in a 64 bit variable.

Spotted by coverity, CID 1167561.

Signed-off-by: Michael Walle <mich...@walle.cc>
---
 hw/display/milkymist-tmu2.c | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/hw/display/milkymist-tmu2.c b/hw/display/milkymist-tmu2.c
index 9c00184..5c666f9 100644
--- a/hw/display/milkymist-tmu2.c
+++ b/hw/display/milkymist-tmu2.c
@@ -213,7 +213,7 @@ static void tmu2_start(MilkymistTMU2State *s)
     /* Read the QEMU source framebuffer into an OpenGL texture */
     glGenTextures(1, &texture);
     glBindTexture(GL_TEXTURE_2D, texture);
-    fb_len = 2*s->regs[R_TEXHRES]*s->regs[R_TEXVRES];
+    fb_len = 2ULL * s->regs[R_TEXHRES] * s->regs[R_TEXVRES];
     fb = cpu_physical_memory_map(s->regs[R_TEXFBUF], &fb_len, 0);
     if (fb == NULL) {
         glDeleteTextures(1, &texture);
-- 
2.1.4


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