Hi Pranith,
I was curious about the status of your MTTCG GSoC work:

I saw your fence series which implements the noop memory barrier/fence
instructions on various architectures, but I wasn't sure if that also
covers the case where a strong target is emulated on a weak host.

Did you make TCG automatically emit barriers so stronger targets (x86)
run correctly on weaker targets (ARM)?

Thanks,
Stefan

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