Keep track of gl_block state (added in bba19b8 console: block rendering until client is done) in QemuConsole and allow to query it. This way we can avoid state inconsistencies in case different code paths make use of this.
Signed-off-by: Gerd Hoffmann <kra...@redhat.com> Reviewed-by: Marc-André Lureau <marcandre.lur...@redhat.com> Message-id: 1474617028-3979-2-git-send-email-kra...@redhat.com --- include/ui/console.h | 1 + ui/console.c | 15 +++++++++++---- 2 files changed, 12 insertions(+), 4 deletions(-) diff --git a/include/ui/console.h b/include/ui/console.h index d9c13d2..e2589e2 100644 --- a/include/ui/console.h +++ b/include/ui/console.h @@ -387,6 +387,7 @@ QemuConsole *qemu_console_lookup_by_device_name(const char *device_id, bool qemu_console_is_visible(QemuConsole *con); bool qemu_console_is_graphic(QemuConsole *con); bool qemu_console_is_fixedsize(QemuConsole *con); +bool qemu_console_is_gl_blocked(QemuConsole *con); char *qemu_console_get_label(QemuConsole *con); int qemu_console_get_index(QemuConsole *con); uint32_t qemu_console_get_head(QemuConsole *con); diff --git a/ui/console.c b/ui/console.c index 394786b..fa3e658 100644 --- a/ui/console.c +++ b/ui/console.c @@ -123,6 +123,7 @@ struct QemuConsole { DisplaySurface *surface; int dcls; DisplayChangeListener *gl; + bool gl_block; /* Graphic console state. */ Object *device; @@ -264,10 +265,10 @@ void graphic_hw_update(QemuConsole *con) void graphic_hw_gl_block(QemuConsole *con, bool block) { - if (!con) { - con = active_console; - } - if (con && con->hw_ops->gl_block) { + assert(con != NULL); + + con->gl_block = block; + if (con->hw_ops->gl_block) { con->hw_ops->gl_block(con->hw, block); } } @@ -1879,6 +1880,12 @@ bool qemu_console_is_fixedsize(QemuConsole *con) return con && (con->console_type != TEXT_CONSOLE); } +bool qemu_console_is_gl_blocked(QemuConsole *con) +{ + assert(con != NULL); + return con->gl_block; +} + char *qemu_console_get_label(QemuConsole *con) { if (con->console_type == GRAPHIC_CONSOLE) { -- 1.8.3.1