In preparation for adding a MTTCG thread we re-factor out a bit of what will be common code to handle the QEMU_CLOCK_VIRTUAL expiration.
Signed-off-by: Alex Bennée <alex.ben...@linaro.org> --- v4 - split from exit_request patch --- cpus.c | 19 +++++++++++++------ 1 file changed, 13 insertions(+), 6 deletions(-) diff --git a/cpus.c b/cpus.c index d917473..5ed6dc0 100644 --- a/cpus.c +++ b/cpus.c @@ -1121,6 +1121,18 @@ static int64_t tcg_get_icount_limit(void) } } +static void handle_icount_deadline(void) +{ + if (use_icount) { + int64_t deadline = + qemu_clock_deadline_ns_all(QEMU_CLOCK_VIRTUAL); + + if (deadline == 0) { + qemu_clock_notify(QEMU_CLOCK_VIRTUAL); + } + } +} + static int tcg_cpu_exec(CPUState *cpu) { int ret; @@ -1295,13 +1307,8 @@ static void *qemu_tcg_cpu_thread_fn(void *arg) /* Pairs with smp_wmb in qemu_cpu_kick. */ atomic_mb_set(&exit_request, 0); - if (use_icount) { - int64_t deadline = qemu_clock_deadline_ns_all(QEMU_CLOCK_VIRTUAL); + handle_icount_deadline(); - if (deadline == 0) { - qemu_clock_notify(QEMU_CLOCK_VIRTUAL); - } - } qemu_tcg_wait_io_event(QTAILQ_FIRST(&cpus)); deal_with_unplugged_cpus(); } -- 2.7.4