Immediate counter re-load on setting (or on starting to run with) counter = 0 is a wrong behaviour for some of the timers. Add "no immediate reload" policy that provides correct behaviour for such timers.
Signed-off-by: Dmitry Osipenko <dig...@gmail.com> --- hw/core/ptimer.c | 8 +++++--- include/hw/ptimer.h | 2 ++ 2 files changed, 7 insertions(+), 3 deletions(-) diff --git a/hw/core/ptimer.c b/hw/core/ptimer.c index d37e8ab..7747c65 100644 --- a/hw/core/ptimer.c +++ b/hw/core/ptimer.c @@ -44,7 +44,7 @@ static void ptimer_reload(ptimer_state *s, int delta_adjust) ptimer_trigger(s); } - if (delta == 0) { + if (delta == 0 && !(s->policy_mask & PTIMER_POLICY_NO_IMMEDIATE_RELOAD)) { delta = s->delta = s->limit; } @@ -102,11 +102,13 @@ static void ptimer_tick(void *opaque) { ptimer_state *s = (ptimer_state *)opaque; ptimer_trigger(s); - s->delta = 0; if (s->enabled == 2) { + s->delta = 0; s->enabled = 0; } else { - ptimer_reload(s, 1); + int delta_adjust = (s->delta != 0 && s->limit != 0) ? 1 : 0; + s->delta = s->limit; + ptimer_reload(s, delta_adjust); } } diff --git a/include/hw/ptimer.h b/include/hw/ptimer.h index ec76183..3e49550 100644 --- a/include/hw/ptimer.h +++ b/include/hw/ptimer.h @@ -22,6 +22,8 @@ /* Starting to run with/setting counter = 0 won't perform immediate * trigger. */ #define PTIMER_POLICY_NO_IMMEDIATE_TRIGGER (1 << 2) +/* Starting to run with/setting counter = 0 won't re-load counter. */ +#define PTIMER_POLICY_NO_IMMEDIATE_RELOAD (1 << 3) /* ptimer.c */ typedef struct ptimer_state ptimer_state; -- 2.9.2