On Mon, Jul 04, 2016 at 12:45:52 +0100, Alex Bennée wrote: > > Emilio G. Cota <c...@braap.org> writes: > > > On Fri, Jul 01, 2016 at 17:16:10 +0100, Alex Bennée wrote: > >> Lock contention in the hot path of moving between existing patched > >> TranslationBlocks is the main drag in multithreaded performance. This > >> patch pushes the tb_lock() usage down to the two places that really need > >> it: > >> > >> - code generation (tb_gen_code) > >> - jump patching (tb_add_jump) > >> > >> The rest of the code doesn't really need to hold a lock as it is either > >> using per-CPU structures, atomically updated or designed to be used in > >> concurrent read situations (qht_lookup). > >> > >> To keep things simple I removed the #ifdef CONFIG_USER_ONLY stuff as the > >> locks become NOPs anyway until the MTTCG work is completed. > > > > From a scalability point of view it would be better to have a single > > critical section. > > You mean merge the critical region for patching and code-generation?
Yes, I'd keep the lock held and drop it (if it was held) after the patching is done, like IIRC we used to do: (snip) > > I propose to just extend the critical section, like we used to > > do with tcg_lock_reset. E.