Hi David, > I take it float_round_ties_away is the same thing the architecture > refers to as "round to Nearest Away"?
Yeah. I noticed it when 0.5 got rounded to 0 on QEMU and 1.0 on real hardware. Anton
Hi David, > I take it float_round_ties_away is the same thing the architecture > refers to as "round to Nearest Away"?
Yeah. I noticed it when 0.5 got rounded to 0 on QEMU and 1.0 on real hardware. Anton