On 03/06/16 23:40, Alex Bennée wrote: > diff --git a/cpus.c b/cpus.c > index 1694ce9..12e04c9 100644 > --- a/cpus.c > +++ b/cpus.c > @@ -1208,9 +1208,29 @@ static int tcg_cpu_exec(CPUState *cpu) > return ret; > } > > +/* Single-threaded TCG > + * > + * In the single-threaded case each vCPU is simulated in turn. If > + * there is more than a single vCPU we create a simple timer to kick > + * the vCPU and ensure we don't get stuck in a tight loop in one vCPU. > + * This is done explicitly rather than relying on side-effects > + * elsewhere. > + */ > +static void qemu_cpu_kick_no_halt(void); > +#define TCG_KICK_FREQ (qemu_clock_get_ns(QEMU_CLOCK_VIRTUAL) + \ > + NANOSECONDS_PER_SECOND / 10)
Hmm, it doesn't look nice to wrap calculation of the next timeout in a macro and name it '*_FREQ'. I think we'd better do like this: #define TCG_KICK_PERIOD (NANOSECONDS_PER_SECOND / 10) static inline int64_t qemu_tcg_next_kick(void) { return qemu_clock_get_ns(QEMU_CLOCK_VIRTUAL) + TCG_KICK_PERIOD; } and use it like this: timer_mod(kick_timer, qemu_tcg_next_kick()); Kind regards, Sergey > + > +static void kick_tcg_thread(void *opaque) > +{ > + QEMUTimer *self = *(QEMUTimer **) opaque; > + timer_mod(self, TCG_KICK_FREQ); > + qemu_cpu_kick_no_halt(); > +} > + > static void *qemu_tcg_cpu_thread_fn(void *arg) > { > CPUState *cpu = arg; > + QEMUTimer *kick_timer; > > rcu_register_thread(); > > @@ -1234,6 +1254,13 @@ static void *qemu_tcg_cpu_thread_fn(void *arg) > } > } > > + /* Set to kick if we have to do more than one vCPU */ > + if (CPU_NEXT(first_cpu)) { > + kick_timer = timer_new_ns(QEMU_CLOCK_VIRTUAL, kick_tcg_thread, > + &kick_timer); > + timer_mod(kick_timer, TCG_KICK_FREQ); > + } > + > /* process any pending work */ > atomic_mb_set(&exit_request, 1); >