A A
20.06.2016, 18:45, "Richard Henderson" <r...@twiddle.net>: On 06/20/2016 06:56 AM, Sergey Sorokin wrote: A A /* Flags stored in the low bits of the TLB virtual address. These are A - defined so that fast path ram access is all zeros. */ A + * defined so that fast path ram access is all zeros. A + * They start after address alignment bits. A + */ A +#define TLB_FLAGS_START_BIT 6 A A /* Zero if TLB entry is valid. */ A -#define TLB_INVALID_MASK (1 << 3) A +#define TLB_INVALID_MASK (1 << (TLB_FLAGS_START_BIT + 0)) A A /* Set if TLB entry references a clean RAM page. The iotlb entry will A A A A A contain the page physical address. */ A -#define TLB_NOTDIRTY (1 << 4) A +#define TLB_NOTDIRTY (1 << (TLB_FLAGS_START_BIT + 1)) A A /* Set if TLB entry is an IO callback. */ A -#define TLB_MMIO (1 << 5) A +#define TLB_MMIO (1 << (TLB_FLAGS_START_BIT + 2)) I think we may need to assert that TLB_FLAGS_START_BIT + 3 < TARGET_PAGE_BITS. Or perhaps start from TARGET_PAGE_BITS-1 and subtract? I thought about this but left unchecked as it was. Anyway, idea is good. A I'm thinking of the AVR target currently under review which requires TARGET_PAGE_BITS == 8 in order to support the memory device layout. What is maximum alignment size for AVR? I think it's possible to implement some checks for this maximum. A @@ -1195,8 +1195,8 @@ static inline void tcg_out_tlb_load(TCGContext *s, TCGReg addrlo, TCGReg addrhi, A A A A A A TCGType ttype = TCG_TYPE_I32; A A A A A A TCGType tlbtype = TCG_TYPE_I32; A A A A A A int trexw = 0, hrexw = 0, tlbrexw = 0; A - int s_mask = (1 << (opc & MO_SIZE)) - 1; A - bool aligned = (opc & MO_AMASK) == MO_ALIGN || s_mask == 0; A + int a_bits = get_alignment_bits(opc); A + uint64_t tlb_mask; tlb_mask should be target_ulong. A @@ -1099,9 +1109,15 @@ void tcg_dump_ops(TCGContext *s) A A A A A A A A A A A A A A A A A A A A A A A A A A qemu_log(",$0x%x ,%u", op, ix); A A A A A A A A A A A A A A A A A A A A A A } else { A A A A A A A A A A A A A A A A A A A A A A A A A A const char *s_al = "", *s_op; A + int a_bits; A A A A A A A A A A A A A A A A A A A A A A A A A A if (op & MO_AMASK) { A - if ((op & MO_AMASK) == MO_ALIGN) { A - s_al = "al+"; A + a_bits = get_alignment_bits(op); A + if (a_bits >= 0) { A + if ((op & MO_SIZE) == a_bits) { A + s_al = "al+"; A + } else { A + s_al = alignment_name[a_bits]; A + } I think perhaps we should be more explicit about what's actually encoded here. Eg only print "al+" if (op & MO_AMASK) == MO_ALIGN. So if an explicit al4 is encoded for size 4, print that. Which does simplify all this code to +static const char * const alignment_name[MO_AMASK >> MO_ASHIFT] = { + [MO_UNALN >> MO_ASHIFT] = "un+", + [MO_ALIGN >> MO_ASHIFT] = "al+", + [MO_ALIGN_2 >> MO_ASHIFT] = "al2+", + [MO_ALIGN_4 >> MO_ASHIFT] = "al4+", + [MO_ALIGN_8 >> MO_ASHIFT] = "al8+", + [MO_ALIGN_16 >> MO_ASHIFT] = "al16+", + [MO_ALIGN_32 >> MO_ASHIFT] = "al32+", + [MO_ALIGN_64 >> MO_ASHIFT] = "al64+", +}; s_al = alignment_name[(op & MO_AMASK) >> MO_ASHIFT]; A + /* Specific alignment size. It must be equal or greater A + * than the access size. A + */ A + a >>= MO_ASHIFT; A + assert(a >= s); A + return a; tcg_debug_assert. r~