On 11/05/16 16:46, Paolo Bonzini wrote: > On 11/05/2016 15:36, Sergey Fedorov wrote: >> On 11/05/16 15:58, Paolo Bonzini wrote: >>> On 06/05/2016 20:22, Sergey Fedorov wrote: >>>> However, there's no sensible description of what is protected by tb_lock >>>> and mmap_lock. I think we need to have a clear documented description of >>>> the TCG locking scheme in order to be sure we do right things in MTTCG. >>> I think there was such a patch somewhere, but: tb_lock basically >>> protects tcg_ctx, while mmap_lock protects the user-mode emulation page >>> table (the equivalent for system emulation is the memory map which is >>> protected by the BQL). Furthermore, mmap_lock must be taken outside >>> tb_lock. >> What's a user-mode emulation page table? 'l1_map'? > Yes. It's used beyond TCG in user-mode emulation. > >> It is used by system >> emulation to keep track of TBs per page and 'code_bitmap'. Shouldn't it >> be protected with 'mmap_lock' in system emulation? > tb_lock is used instead because it's taken everywhere system emulation > uses l1_map; so tb_lock is protecting l1_map too in system emulation. > > As mentioned above, user-mode emulation uses l1_map in linux-user/mmap.c > via page_{get,set}_flags, which I guess is why the lock is separate. > None of us was involved in the original multi-threaded linux-user work, > we're reverse engineering it just like you. :)
While I'm investigating 'tb_lock' and 'mmap_lock' usage I am wondering why don't put 'l1_map' into 'tcg_ctx'? Kind regards, Sergey