On 12/04/2016 16:23, Alex Bennée wrote:
> Well one of the reasons I'm keeping single thread behaviour is so things
> like icount/replay support can continue to work. The two options will be
> incompatible to start with.

As long as the single-threaded TCG gets rid of iothread's special
behavior of kicking VCPUs, I don't think it's going to be painful to
keep it around.

Paolo

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