On 05/04/16 18:32, Alex Bennée wrote:
> +static void kick_tcg_thread(void *opaque)
> +{
> +    QEMUTimer *self = *(QEMUTimer **) opaque;
> +    timer_mod(self,
> +              qemu_clock_get_ns(QEMU_CLOCK_VIRTUAL) +
> +              NANOSECONDS_PER_SECOND / 10);
> +    qemu_cpu_kick_no_halt();
> +}
>  

It would be nice to have some definition (e.g. macro) of TCG thread kick
period.

(snip)

> @@ -1179,6 +1198,14 @@ static void *qemu_tcg_cpu_thread_fn(void *arg)
>          }
>      }
>  
> +    /* Set to kick if we have to do more than one vCPU */
> +    if (CPU_NEXT(first_cpu)) {
> +        kick_timer = timer_new_ns(QEMU_CLOCK_VIRTUAL,  kick_tcg_thread, 
> &kick_timer);
> +        timer_mod(kick_timer,
> +                  qemu_clock_get_ns(QEMU_CLOCK_VIRTUAL) +
> +                  NANOSECONDS_PER_SECOND / 10);
> +    }
> +    

I think cpu_ticks_init() could be more natural place to put this
initialization in.

Kind regards,
Sergey

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