On 05/04/16 18:32, Alex Bennée wrote: > +static void kick_tcg_thread(void *opaque) > +{ > + QEMUTimer *self = *(QEMUTimer **) opaque; > + timer_mod(self, > + qemu_clock_get_ns(QEMU_CLOCK_VIRTUAL) + > + NANOSECONDS_PER_SECOND / 10); > + qemu_cpu_kick_no_halt(); > +} >
It would be nice to have some definition (e.g. macro) of TCG thread kick period. (snip) > @@ -1179,6 +1198,14 @@ static void *qemu_tcg_cpu_thread_fn(void *arg) > } > } > > + /* Set to kick if we have to do more than one vCPU */ > + if (CPU_NEXT(first_cpu)) { > + kick_timer = timer_new_ns(QEMU_CLOCK_VIRTUAL, kick_tcg_thread, > &kick_timer); > + timer_mod(kick_timer, > + qemu_clock_get_ns(QEMU_CLOCK_VIRTUAL) + > + NANOSECONDS_PER_SECOND / 10); > + } > + I think cpu_ticks_init() could be more natural place to put this initialization in. Kind regards, Sergey