On Friday, March 18, 2016, Gerd Hoffmann <kra...@redhat.com> wrote: > > On Mo, 2016-03-14 at 15:22 +0000, Peter Maydell wrote: > > On 14 March 2016 at 15:04, Pooja Dhannawat <dhannawatpoo...@gmail.com> wrote: > > > Removing support for DEPTH != 32 from blizzard template header > > > and file that includes it, as macro DEPTH == 32 only used. > > > > > > Signed-off-by: Pooja Dhannawat <dhannawatpoo...@gmail.com> > > > --- > > > hw/display/blizzard.c | 24 ------------------------ > > > hw/display/blizzard_template.h | 30 +----------------------------- > > > 2 files changed, 1 insertion(+), 53 deletions(-) > > > So are there any cases now when > > surface_bits_per_pixel(qemu_console_surface(c)) can return > > zero? (I don't understand the 'case 0' code in this switch > > at all...) > > Looks like a somewhat strange way to zero-fill the function pointer > array. Looks like a historical leftover. > > As blizzard uses qemu_console_resize() you will always get a surface > with the default depth (32bpp). So dropping the whole "switch { ... }" > block (except for the "case 32:" lines) and adding an > "assert(surface_bits_per_pixel(surface)==32)" should work just fine. > Thank you Gerd, for clearing and helping with above question.
> > cheers, > Gerd >