The LOAD IMMEDIATE and (some of) the LOAD LOGICAL IMMEDIATE instructions are in the extended-immediate facility. Begin making that facility optional by using these only if present. Thankfully, the LOAD ADDRESS RELATIVE and the LOAD LOGICAL IMMEDIATE insns with 16-bit constants are always available.
Signed-off-by: Richard Henderson <r...@twiddle.net> --- tcg/s390/tcg-target.c | 79 ++++++++++++++++++++++++++++++++++++------------ 1 files changed, 59 insertions(+), 20 deletions(-) diff --git a/tcg/s390/tcg-target.c b/tcg/s390/tcg-target.c index b66778a..491de07 100644 --- a/tcg/s390/tcg-target.c +++ b/tcg/s390/tcg-target.c @@ -491,7 +491,7 @@ static void tcg_out_movi(TCGContext *s, TCGType type, sval = (int32_t)sval; } - /* First, try all 32-bit insns that can load it in one go. */ + /* Try all 32-bit insns that can load it in one go. */ if (sval >= -0x8000 && sval < 0x8000) { tcg_out_insn(s, RI, LGHI, ret, sval); return; @@ -505,22 +505,22 @@ static void tcg_out_movi(TCGContext *s, TCGType type, } } - /* Second, try all 48-bit insns that can load it in one go. */ - if (sval == (int32_t)sval) { - tcg_out_insn(s, RIL, LGFI, ret, sval); - return; - } - if (uval <= 0xffffffff) { - tcg_out_insn(s, RIL, LLILF, ret, uval); - return; - } - if ((uval & 0xffffffff) == 0) { - tcg_out_insn(s, RIL, LLIHF, ret, uval >> 32); - return; + /* Try all 48-bit insns that can load it in one go. */ + if (facilities & FACILITY_EXT_IMM) { + if (sval == (int32_t)sval) { + tcg_out_insn(s, RIL, LGFI, ret, sval); + return; + } + if (uval <= 0xffffffff) { + tcg_out_insn(s, RIL, LLILF, ret, uval); + return; + } + if ((uval & 0xffffffff) == 0) { + tcg_out_insn(s, RIL, LLIHF, ret, uval >> 32); + return; + } } - /* If we get here, both the high and low parts have non-zero bits. */ - /* Try for PC-relative address load. */ if ((sval & 1) == 0) { intptr_t off = (sval - (intptr_t)s->code_ptr) >> 1; @@ -530,17 +530,56 @@ static void tcg_out_movi(TCGContext *s, TCGType type, } } + /* If extended immediates are not present, then we may have to issue + several instructions to load the low 32 bits. */ + if (!(facilities & FACILITY_EXT_IMM)) { + /* A 32-bit unsigned value can be loaded in 2 insns. And given + that the lli_insns loop above did not succeed, we know that + both insns are required. */ + if (uval <= 0xffffffff) { + tcg_out_insn(s, RI, LLILL, ret, uval); + tcg_out_insn(s, RI, IILH, ret, uval >> 16); + return; + } + + /* If all high bits are set, the value can be loaded in 2 or 3 insns. + We first want to make sure that all the high bits get set. With + luck the low 16-bits can be considered negative to perform that for + free, otherwise we load an explicit -1. */ + if (sval >> 32 == -1) { + if (uval & 0x8000) { + tcg_out_insn(s, RI, LGHI, ret, uval); + } else { + tcg_out_insn(s, RI, LGHI, ret, -1); + tcg_out_insn(s, RI, IILL, ret, uval); + } + tcg_out_insn(s, RI, IILH, ret, uval >> 16); + return; + } + } + + /* If we get here, both the high and low parts have non-zero bits. */ + /* Recurse to load the lower 32-bits. */ tcg_out_movi(s, TCG_TYPE_I32, ret, sval); /* Insert data into the high 32-bits. */ uval >>= 32; - if (uval < 0x10000) { - tcg_out_insn(s, RI, IIHL, ret, uval); - } else if ((uval & 0xffff) == 0) { - tcg_out_insn(s, RI, IIHH, ret, uval >> 16); + if (facilities & FACILITY_EXT_IMM) { + if (uval < 0x10000) { + tcg_out_insn(s, RI, IIHL, ret, uval); + } else if ((uval & 0xffff) == 0) { + tcg_out_insn(s, RI, IIHH, ret, uval >> 16); + } else { + tcg_out_insn(s, RIL, IIHF, ret, uval); + } } else { - tcg_out_insn(s, RIL, IIHF, ret, uval); + if (uval & 0xffff) { + tcg_out_insn(s, RI, IIHL, ret, uval); + } + if (uval & 0xffff0000) { + tcg_out_insn(s, RI, IIHH, ret, uval >> 16); + } } } -- 1.7.0.1