On Di, 2015-10-27 at 02:45 +0900, OGAWA Hirofumi wrote: > We now use epoxy to load opengl libraries. This means we don't need to > link opengl libraries directly if interfaces handled by epoxy. With > this, we just need epoxy headers and epoxy's *.so to build. > > Tested with epoxy-1.3.1. > > - sdl2/gtk/console egl stuff doesn't require other than epoxy > - milkymist-tmu2 glx stuff doesn't require other than epoxy > > (lm32 test is limited, because can't find mmone-bios.bin, so just test > to load libGL with "./lm32-softmmu/qemu-system-lm32 -M milkymist,accel=qtest")
I've tested it, works. Patch queued up. thanks, Gerd