> > + glBindBuffer (GL_ARRAY_BUFFER, 0); > > + glBindVertexArray (0); > > + glDeleteBuffers (1, &buffer); > > + > > extra space before (
Fixed. > Is the unbinding necessary? Unbinding? Do you mam the DeleteBuffers? cheers, Gerd
> > + glBindBuffer (GL_ARRAY_BUFFER, 0); > > + glBindVertexArray (0); > > + glDeleteBuffers (1, &buffer); > > + > > extra space before (
Fixed. > Is the unbinding necessary? Unbinding? Do you mam the DeleteBuffers? cheers, Gerd