On 07/23/2015 05:59 AM, Paolo Bonzini wrote:
On 16/07/2015 16:21, Jason J. Herne wrote:
1. Using atomic operations to manage throttle_percentage. I'm not sure
where atomics are applicable here. If this is still a concern hopefully
someone can explain.
I would use atomic_read/atomic_set in cpu_throttle_set,
cpu_throttle_stop, cpu_throttle_active, cpu_throttle_get_percentage.
In addition, the function naming seems to be a bit inconsistent: please
rename cpu_throttle_set to cpu_throttle_set_percentage.
Second, here:
+static void cpu_throttle_thread(void *opaque)
+{
+ double pct = (double)throttle_percentage/100;
Please use cpu_throttle_get_percentage(), and
+ double throttle_ratio = pct / (1 - pct);
+ long sleeptime_ms = (long)(throttle_ratio * CPU_THROTTLE_TIMESLICE);
... move these computations below the if.
I'm also not sure about throttle_ratio, why is it needed? If pct >= 0.5 you
end up with throttle_ratio >= 1, i.e. no way for the CPU to do any work. This
would definitely cause a problem with callbacks piling up.
Throttle ratio is relative to CPU_THROTTLE_TIMESLICE. Take a look at how
throttle_ratio is used in the calculation:
long sleeptime_ms = (long)(throttle_ratio * CPU_THROTTLE_TIMESLICE);
A value of 1 means we sleep the same amount of time that we execute.
+ if (!throttle_percentage) {
+ return;
+ }
+
+ qemu_mutex_unlock_iothread();
+ g_usleep(sleeptime_ms * 1000); /* Convert ms to us for usleep call */
+ qemu_mutex_lock_iothread();
+}
+
2. Callback stacking. And it seems like we are convinced that it is not
a big issue. Anyone disagree?
I think it's not a big issue to have many timers, but it is a big issue to have
many callbacks. What I suggested is this:
if (!atomic_xchg(&cpu->throttle_thread_scheduled, 1)) {
async_run_on_cpu(cpu, cpu_throttle_thread, NULL);
}
and in the callback:
atomic_set(&cpu->throttle_thread_scheduled, 0);
g_usleep(...);
Paolo
--
-- Jason J. Herne (jjhe...@linux.vnet.ibm.com)