On 2015-07-18 08:21, Richard Henderson wrote: > On 07/17/2015 02:42 PM, Aurelien Jarno wrote: > >On 2015-07-17 12:23, Aurelien Jarno wrote: > >>On 2015-07-16 22:29, Richard Henderson wrote: > >>>On 07/15/2015 09:54 PM, Aurelien Jarno wrote: > >>>>While I understand why we need the new trunc_shr_i32 opcode for MIPS64 > >>>>(the 32-bit values must be kept sign-extended), I currently fail to > >>>>see why it is needed for SPARC. > >>> > >>>As far as I recall, it improves code for extracting high parts of 64-bit > >>>quantities. Without this, we wind up with a 64-bit shift, requiring a > >>>64-bit temp register, followed by the "real" truncate which can copy the > >>>data to a 32-bit destination register. > >> > >>Ok, I understand the use case now. So it's not for correctness, but > >>rather to generate more optimized code. > > > >OTOH, it means that we always have to go through a 32-bit register first > >when truncating a 64-bit value. > > > >I mean we gain in the following case: > > shr_i64 t64, t64, i > > trunc_i64_i32 t32, t64 > > ... > > > >But we lose in the following case: > > trunc_i64_i32 t32, t64 > > neg t32, t32 > > ... > > Why do you beleive we're using an extra temp here? Certainly you can't "neg > t32, t64" in any circumstance.
I haven't tried and I am not familiar with the sparc assembly, but I guess the above code would be translated that way in the with a real trunc op: shr %g2, 32, %o0 sub %g0, %o0, %o1 With a trunc op translated into a move, we can directly get: sub %g2, %g0, %o1 > Anyway, this comes up most often with interfacing with the sparcv8plus > calling convention, in which 64-bit quantities must be passed in 2 > registers. Before, we'd emit code like > > shrx %g2, 32, %g1 > mov %g1, %o0 > mov %g2, %o1 > > After, we're able to put the shift output directly to %o0. What is important is to get a more optimized code in general, which is the case. I believe that given TCG support multiple architectures, it's difficult to always get the best possible code. -- Aurelien Jarno GPG: 4096R/1DDD8C9B aurel...@aurel32.net http://www.aurel32.net