On 23 May 2015 at 13:18, 浩倫 魏 <gober...@yahoo.com.tw> wrote: > Hi, all: > I've been trying to understand the process of binary translation inside TCG. > If I haven't misunderstood, qemu_ld/st are the operations that will call > helper function(ld_mmu) to let softmmu translate the GVA->GPA for the guest > load/store instructions. > So there are some points that I hope you can help me out: > 1. Is every guest load/store instruction would be translated to qemu_ld/st > IR?
Yes, as a general rule. There are a few special cases: * sometimes complicated instructions are just translated into calls to helper functions which do the guest memory access at runtime (for instance x86 cmpxchg8b turns into a call to helper_cmpxchg8b()) * for linux-user some of the atomic instructions (load-lock/ store-conditional pairs) are handled by translating to a "raise internal exception" call, and the actual load/store is then dealt with in linux-user/main.c [This mechanism might change in the near future; we're looking at multi-threaded TCG emulation, and so might switch the linux-user atomics to work the same way as a future mechanism for doing atomics in multi-threaded system emulation] But almost all guest accesses will turn into qemu_ld/st ops. > 2. What about another TCG IR "ld/st"? What kind of guest instructions would > cause TCG generates that IRs and for what purpose? These just do plain load/store to the *host* address specified. This is almost always used to read a value from the CPU state structure (CPUARMState, etc). Generated code always has access to a pointer to this struct, and uses the ld/st ops to read or write fields within it. (If you search for tcg_gen_ld in target-*/ you'll see lots of examples.) The op can be used for any host load or store, but in practice use for anything other than "read a value from the CPU state struct" is very rare. -- PMM