The beginning of the register allocation order list on the TCG arm
target matches the list of clobbered registers. This means that when an
helper is called, there is almost always clobbered registers that have
to be spilled.
Signed-off-by: Aurelien Jarno <aurel...@aurel32.net>
---
tcg/arm/tcg-target.c | 10 +++++-----
1 files changed, 5 insertions(+), 5 deletions(-)
diff --git a/tcg/arm/tcg-target.c b/tcg/arm/tcg-target.c
index 06a822a..1e2028f 100644
--- a/tcg/arm/tcg-target.c
+++ b/tcg/arm/tcg-target.c
@@ -89,10 +89,6 @@ static const char * const
tcg_target_reg_names[TCG_TARGET_NB_REGS] = {
#endif
static const int tcg_target_reg_alloc_order[] = {
- TCG_REG_R0,
- TCG_REG_R1,
- TCG_REG_R2,
- TCG_REG_R3,
TCG_REG_R4,
TCG_REG_R5,
TCG_REG_R6,
@@ -101,8 +97,12 @@ static const int tcg_target_reg_alloc_order[] = {
TCG_REG_R9,
TCG_REG_R10,
TCG_REG_R11,
- TCG_REG_R12,
TCG_REG_R13,
+ TCG_REG_R0,
+ TCG_REG_R1,
+ TCG_REG_R2,
+ TCG_REG_R3,
+ TCG_REG_R12,
TCG_REG_R14,
};
--
1.7.0.4