Without the mask, control bits are passed on in the keycode, generating incorrect PS/2 sequences when SHIFT, ALT, etc are held down.
Signed-off-by: Andrew Oates <and...@aoates.org> --- ui/curses.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/ui/curses.c b/ui/curses.c index b044790..de85f76 100644 --- a/ui/curses.c +++ b/ui/curses.c @@ -288,8 +288,8 @@ static void curses_refresh(DisplayChangeListener *dcl) qemu_input_event_send_key_number(NULL, GREY | ALT_CODE, true); } - qemu_input_event_send_key_number(NULL, keycode, true); - qemu_input_event_send_key_number(NULL, keycode, false); + qemu_input_event_send_key_number(NULL, keycode & KEY_MASK, true); + qemu_input_event_send_key_number(NULL, keycode & KEY_MASK, false); if (keycode & ALTGR) { qemu_input_event_send_key_number(NULL, GREY | ALT_CODE, false); -- 1.9.3